Quote Originally Posted by DonCoyote
iirc both of the previous demos were the full tutorials that were in the final game, & as a result they "showed" the final game. i probably would have bought MTW anyway on the strength of my enjoyment of STW, but the demo was not disappointing in any way shape or form. one of the new features of MTW were the castle assualts, & you got to do this in the demo - & it was fun.

i played through the RTW demo once, & although i wouldn't say i disliked what i saw, i am undecided about whether to buy the game (i never thought i would be in this position). yes , the game looks good, but i am sorry, a great looking game is nothing if it doesn't play well - i realise what constitutes good gameplay is down to the individual.
This sentence says it all: yes , the game looks good, but i am sorry, a great looking game is nothing if it doesn't play well .

RTW Demo play is ridiculous. The speeds of units are WAY TOO fast. The battles are nothing more than rush games without any tactical finesse.

And for everybody saying that they have to downgrade their system specs, that won't solve anything. The speed problem is within the units itself, not within the framerate that high-spec systems produce. I've played the demo in a Celeron 466 with a GeForce 4 MX440 and it's slooooow. But that doesn't mean that the pace of battles changes in anyway. It continues to be a rush-galore bloody confusing mess. In my system you loose frames, in itself making the control even harder than in high-spec systems.



Quote Originally Posted by DonCoyote
so far i haven't read anything that (officially) justifies the various speed settings so it is hard to comment on why they are like this or that. but, if the concern was the time it takes to engage the enemy on bigger maps - that is what the time compression is for. the tiring multi-hour slogs in MTW SP had nothing to do with movement, but were due to the AI bringing on ridiculous numbers of re-inforcements after the AI general had left the field. i am not being sarcastic but, i would be very shocked if the increased speed is to accomodate MP players (where there is no time compression?).
Once again this sentence says it all: but, if the concern was the time it takes to engage the enemy on bigger maps - that is what the time compression is for. the tiring multi-hour slogs in MTW SP had nothing to do with movement, but were due to the AI bringing on ridiculous numbers of re-inforcements after the AI general had left the field.

If RTW needed to reduce the times of battles, it had to make a 4x, 6x or 10x speed slider, to aliviate the times that it takes for reinforcements to reach the front line. In that way, the times that big battles in MTW SP took hours, would be solved or at least aliviated without sacrificing tactical reality. Instead, the ludicrous increase in unit speed makes for battles to be like Buster Keaton movies. Allways in fast forward no matter the speed slider setting.

CA should take into consideration that this game is going the way of the dodo, in terms of immersion, feel and quality.