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Thread: My top 3 missing features in RTW interface. What are yours

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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    1) I use "classic controls" setting found in the preferences.txt file, so I would have to say holding the control key while dragging out the units to the desired depth is fairly annoying
    2) Huge bottom screen UI (why couldn't they use the unit tabs like in MTW/STW? )
    3) Double left-clicking in general isn't awesome (still regarding "classic controls") - telling unit to run makes the camera point to that spot; double clicking unit you have to wait, sometimes for a while, to get to that unit

  2. #2
    Member Member Lord of the Isles's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    Have posted some of these elsewhere but this thread seems to be the right place to summarize. I'm using Classic Controls (the RTS ones are even worse).

    -- Dragging out using Control-LeftMouse doesn't always seem to work when the units are grouped, though ungrouping them (but leaving them selected obviously) does. There's a Control-L command which might be relevant but I'm not sure it is having any effect. The problem is they get redrawn all over the place, not in a line where you are dragging.

    -- Dragging out as above doesn't work if the start or end of the drag is over a unit's current position. IMHO that shouldn't matter (either the unit is one of the ones that is being repositioned or I'm about to move it somewhere else).

    -- Changing facing using to be so easy in M:TW. Now we have the , and . keys but I once found a group of units wandering randomly around instead of doing what I wanted. In any case, it isn't always easy to get the exact facing you want using these commands.

    -- Moving a group in formation and getting them to resume their current facing when they arrive (Alt-LeftMouse in M:TW was it? - my fingers know but my brain isn't sure!). Can this oh so useful task be done in R:TW? All I've managed so far is move them then change their facing once they reach their new position, but this is a lot less efficient, both in time and clicks.

    -- In M:TW, while you were dragging out a formation, you could use the RightMouse button to toggle the depth of every unit either relative to their original numbers or (the useful one) relative to the current unit numbers. So a unit down to 50% strength could be reformed with its appropriate depth (though with 1/2 the frontage obviously). Doesn't work in R:TW, can it be done some other way?

  3. #3
    Senior Member Senior Member 1dread1lahll's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    #1. Master groups, or groups with-in groups (The ability of a unit to be in more than 1 group).

    #2. Alt right-click to turn army. (before you could hold down space bar also and move mouse arround before releasing to get just the right destination).

    #3. Abitity to issue multible commands (without waiting for the first one to be completed). Easily done in (the old)TotalWar mode. In RTS mode (the new), a new order seems to cancell all previous orders and the unit halts.

    The command system for STW/MTW was the 'meat and potatos' of this game. The battle system is what made the game famious, the eye-candy is 'fluff', While people buy games for 'eye-candy' they have them installed only as long as it takes for the next 'wow' game comes out (about 3 weeks);
    I still have installed, Mongols, Medieval, vikings, Hellenic, and Napolinic total war.........Mongols is what? Four years old? And still the secound best game ever produced, beaten only by Medieval,.....Hellenic and Napolinic TW, (only Mods), show that the game was not taken to its full limits. I fear that the developers in their zeal to produce somthing grand and memorable have taken 'too big a step' and much what was "Total War" may-be lost.

  4. #4
    robotica erotica Member Colovion's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    How about bringing back things like ALt Click and all of the wonderful things about the MTW interface and actually improve something rather than putting new things in that aren't as good as the previous things.
    robotica erotica

  5. #5
    Member Member todorp's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    I really miss the time speed slide bar.
    Last edited by todorp; 08-31-2004 at 09:31.

  6. #6

    Default Re: My top 3 missing features in RTW interface. What are yours

    These are the ones I noticed the most and were the ones I missed the most:

    1. Speed slider
    2. Fatigue counters on the unit cards
    3. Ctrl-shift (haven't played in a while so might be wrong) to have units face a certain direction

  7. #7
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    Anyone tried , and . to change unit facing? A heck of a lot more precise (and easier) than alt-spinning stationary units.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  8. #8
    robotica erotica Member Colovion's Avatar
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    Default Re: My top 3 missing features in RTW interface. What are yours

    Oh here's mine:

    1. Speed slider/Unit Casualty bar
    robotica erotica

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