The reviewer is saying that stuff to indicate how RTW is different from STW and MTW, and that it now appeals to RTS gamers while STW and MTW didn't. He even calls RTW an RTS game. The statements that "everyone" should buy the game and CA is making the game for "everyone" obviously refer to every RTS gamer. STW and MTW have the pause feature, and I never had to use it. The reviewer says that if things get too hectic you can pause the battle. Seems like things can get too hectic or why would he mention it? RTS gamers are supposed to be good at fast games. I guess we could play multiplayer with 10 units per army to get it down to something manageable again.
I can play speed chess, but I've never seen a speed chess game played at the same level of quality as a slower chess game. Even cutting the time by only a factor of 2 lowers the quality of play. RTW effectively speeds up the play by a factor of 2 unless you use fewer than 20 units. This analogy holds true for total war multiplayer. Sure you can speed up the game, but the quality of play is going to decline.
Bookmarks