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Thread: New RomeMod v1.11 released

  1. #1
    Member Member alioven's Avatar
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    Arrow New RomeMod v1.11 released

    New RomeMod (or MODROME) version available:

    * v1.12 released (3 September):

    - Fixes a bug, some units were not being correctly exported into Demo or saved in .TRE files

    * 1.11 (2 September):

    - Added posibility to choose from various maps (76 possible maps) of variable size
    - Added posibility to play as attacker or defender
    - Added posibility for team battles: 1v1, 2v1, 3v1, 2v2
    - Added posibility to choose weather & season (winter is always preferred)
    - Added posibility to manually configure armies position and orientation, with automatic coordinates calculation to aid modders to create new battles easily
    - Added manual deploying and troops overview at the beginning of battle
    - Added alternate keyboard layout


    Get full info and download at:
    http://totalwars.net/forum/viewtopic.php?p=45336#45336


    Thanks to all that helped with it directly or indirectly :)
    Last edited by alioven; 09-03-2004 at 18:41.


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  2. #2
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: New RomeMod v1.11 released

    Thank you!!!




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  3. #3
    Member Member alioven's Avatar
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    Default Re: New RomeMod v1.11 released

    RomeMod v1.12 released:

    - Fixes a bug, some units were not being correctly exported into Demo or saved in .TRE files

    http://totalwars.net/forum/viewtopic.php?p=45336#45336


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  4. #4
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: New RomeMod v1.11 released

    Cool


    Added posibility for team battles: 1v1, 2v1, 3v1, 2v2
    do you mean Multiplayer ??

    naa, too good to be true.
    I guess you mean team up with AI controlled factions.
    Still great

  5. #5
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: New RomeMod v1.11 released

    76 maps!!?!?! crikey, I must get this, forget work!
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  6. #6
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: New RomeMod v1.11 released

    8 hours between updates!?! Well, we got to get you in the CA ASAP!




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  7. #7
    robotica erotica Member Colovion's Avatar
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    Default Re: New RomeMod v1.11 released

    Quote Originally Posted by voigtkampf
    8 hours between updates!?! Well, we got to get you in the CA ASAP!
    werd
    robotica erotica

  8. #8
    Member Member alioven's Avatar
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    Default Re: New RomeMod v1.12 released

    Lol, it was only a bug fix, I wouldn't consider it a "release".

    I hope you can enjoy it. It's not graphical (may be for version 2.x, when I get bothered about installing Visual Studio or some bloated stuff like that), but the features are the best out there, at least as of today ;)


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  9. #9
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: New RomeMod v1.11 released

    I'm consistently getting an error when trying to use maps other than Trebbia and Tutorial...

    "Error: Filename doesn't exist: data/models_landscape/steps4_underlay.cas"

    Edit: apparently it's very sensitive to setting the season as "Summer" -- I have yet to get one to work setting it to Summer. However, leaving it as the default "Winter" has worked every time, even producing maps with no snow.

    Fun fun! Just got wiped out by the Gauls on a HUGE map. Exhausted my troops climbing the hill they were on top of, and then they got cavalried.
    Last edited by Tamur; 09-03-2004 at 18:41.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  10. #10
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: New RomeMod v1.11 released

    Hmm... I think I'm going to have to download a new version of the mod for this one. But good job!

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  11. #11
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: New RomeMod v1.11 released

    I think using winter is best as picking summer might cause problems.


    CBR

  12. #12
    Member Member alioven's Avatar
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    Default Re: New RomeMod v1.11 released

    Tamur, can you please send me the battle setup in .TRE format to test it?


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  13. #13
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: New RomeMod v1.11 released

    It's okay, it's just the "Summer" setting that's breaking it consistently. If I leave it as "Winter" it works perfectly. Thank you!
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  14. #14

    Default Re: New RomeMod v1.11 released

    Thank you Thank you Thank you !!!!
    See my sword?
    See your ass?
    See my sword in your ass?

  15. #15
    Member Member alioven's Avatar
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    Default Re: New RomeMod v1.11 released

    Hehehehe, read the docs included, and specially the official thread in the .net, as CBR does ;)


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  16. #16
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: New RomeMod v1.11 released

    Grr. It keeps on freezing when it tries and loads the battle. It was on winter too...

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  17. #17
    Member Member Spartiate's Avatar
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    Default Re: New RomeMod v1.11 released

    H'mm.............seems to have been removed


    OOPS...........sorry.I have it now.It's on the updated page.
    Last edited by Spartiate; 09-03-2004 at 20:31.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  18. #18
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: New RomeMod v1.11 released

    Quote Originally Posted by alioven
    Hehehehe, read the docs included, and specially the official thread in the .net, as CBR does ;)
    heh actually I havent read anything, I just remembed you told me on MSN

    CBR

  19. #19
    Iron Fist Senior Member Husar's Avatar
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    Default Re: New RomeMod v1.11 released

    For me it seems like changing the starting positions can freeze the game when loading. Otherwise it´s very good.


    "Topic is tired and needs a nap." - Tosa Inu

  20. #20
    Member Member alioven's Avatar
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    Default Re: New RomeMod v1.11 released

    Yep, for example you could make a starting point just in middle of a non-playable zone which can lead to a crash. There can be a lot of factors that can make the demo crash, after all, this is brute modding, and not a custom battle made with an official CA editor, so weird settings just fail...


    Reconquista Mod v0.3 Home Page Toda gloria es efímera, pero el honor perdura por siempre

  21. #21
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: New RomeMod v1.11 released

    Really great mode alioven thanks
    Last edited by Leet Eriksson; 09-03-2004 at 21:33.
    Texas is Gods country! - SFTS
    SFTS = The rest =


  22. #22

    Default Re: New RomeMod v1.11 released

    I get a ' bad file name ' error when I try to use F5...but who cares, I can still play the scenario I create. Great job Alioven !

    ......Orda

  23. #23
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: New RomeMod v1.12 released

    Quote Originally Posted by alioven
    Lol, it was only a bug fix, I wouldn't consider it a "release".

    I hope you can enjoy it. It's not graphical (may be for version 2.x, when I get bothered about installing Visual Studio or some bloated stuff like that), but the features are the best out there, at least as of today ;)
    Yes, I enjoy it very much, alioven, thank you for your efforts! Graphics are irrelevant, it works very well. We get much more from the demo then I dared to hope for.

    I hope to meet you on the field of battle some time soon!




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  24. #24
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: New RomeMod v1.11 released

    I can't get this program to work for the life of me.

    It goes in and I can load it up, adjust all troops and the like then hit F-10, nothing ever happens when I hit F-10, so I try "R" and I get a patch/error or some crapola message and I've tried 7 or 8 times already grrrr.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  25. #25
    Member Member Stormer's Avatar
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    Default Re: New RomeMod v1.11 released

    Very impressive, all we need now is a random army selecter, that would be real cushty.
    Expect The Unexpected.

    Go tell the Spartans, Stranger walking by, That here, Obedient to their laws, we lie. - King Xerxes

  26. #26
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: New RomeMod v1.11 released

    MK, my first thought would be, where have you put the executable from the zip file? That would explain the doing nothing. Make sure it's in the folder with the demo executable.

    If you mean by "doing nothing" that it only blanks the screen out for a moment after hitting F10, then you're getting the "something" that needs to happen.

    ???? dunno, I've never had any problems with it, been a great tool.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  27. #27
    Member Member Spartiate's Avatar
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    Default Re: New RomeMod v1.11 released

    All it does for me is to remove all the units from the trebia battle but does not import any new ones.I'll mess around with it later as i was more than a little drunk when trying it the other night.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  28. #28

    Default Re: New RomeMod v1.11 released

    Quote Originally Posted by MiniKiller
    I can't get this program to work for the life of me.

    It goes in and I can load it up, adjust all troops and the like then hit F-10, nothing ever happens when I hit F-10, so I try "R" and I get a patch/error or some crapola message and I've tried 7 or 8 times already grrrr.
    I'm intrigued MiniKiller, when you hit F10 the scenario is loaded, just press esc twice. Start the game using the icon in the Mod. Selecting battle of Trebia will start your game scenario. I get error windows sometimes, ' texture does not exist ' etc, I just close them and the game loads and plays ok.

    Hope this helps

    ......Orda

  29. #29
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: New RomeMod v1.11 released

    Wow, this is brilliant!
    THE GODFATHER, PART 2
    The Thread

  30. #30
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: New RomeMod v1.11 released

    Quote Originally Posted by Orda Khan
    I'm intrigued MiniKiller, when you hit F10 the scenario is loaded, just press esc twice. Start the game using the icon in the Mod. Selecting battle of Trebia will start your game scenario. I get error windows sometimes, ' texture does not exist ' etc, I just close them and the game loads and plays ok.

    Hope this helps

    ......Orda

    By using the icon in the mod? u mean in the activision folder? I've been loading the icon off my desktop.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



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