I have made a series of 20 new castles for my WoT mod, but I am unsure as to how to add the new bufs I have made for them so that they work.
I have seen it done in mods such as HTW, but I've no idea how to do it myself.
I have made a series of 20 new castles for my WoT mod, but I am unsure as to how to add the new bufs I have made for them so that they work.
I have seen it done in mods such as HTW, but I've no idea how to do it myself.
Hi,
use the Gnome Editor and have a look at the Viking build prod file. There you can see that the castle upgrades have these entries (Point 9 - Strategy Map Piece Filename):
"warrior hold, stockade, fortified village, Fort, Fort, Fort, Keep, Keep, Keep"
The info pics for each upgrade are defined this way (Point 8 - Strategy map infopic filename):
"warriors hold, stockade, fortified village, Fort, Fort Motte, Fort Motte Bailey, Keep, Keep Curtainwall, Keep Curtainwall Ballista"
Upgrade: Fort Motte
Strategy Map Piece: Fort
Info Pic: Fort Motte
You'll have to place your bufs in the folder campmap\pieces\buildings.
There must be an entry (or a blank space) for each upgrade in each column (name, costs, build time...) of the build prod file.
Alex
Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
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I've already done this. I mean how to make the actual bufs work (I get an error). Thx
First, there is a limit of 8 strategic castle pieces that you can have. So those 20 new castles that you made need to share pieces, you can't make them all individual.
For making a BUF, did you try using the CA tool, Buffy the Bif Slayer? It should work with that.
Good luck,
Duke John
DamnDuke John said:
First, there is a limit of 8 strategic castle pieces that you can have. So those 20 new castles that you made need to share pieces, you can't make them all individual.Damn
DAMN!
:
I didn't know that!![]()
Does that mean they have to replace existing ones?![]()
Oh well I'll manage. It will have to work like this:
Pieces:
1 Villiages
2 Towns up to fortified town will have another piece.
3 Walled town onwards will have another piece
4 Then towns with two walls
5 Then all other Towns
6 Cities
7 Cities with outer city walls
8 Fortress
That is the most anoying piece of news I've had in a while.
Could I have a link to that editor?
There you go: CA BIF BUF Utilities
And I understand how you feel. It was for the ME:TW team also a setback to hear that. We wanted to include alot more famous castles, but alas.
I've made them into bufs and they work in game, but they are badly displaced to the right and up. Also I cannot click them. The battle flags still appear in the right place, but the actual bufs are displaced. I'm guessing this has got to do with the extra data you can add to bufs. Any help?
There is a line in the startpost.txt that deals with the coordinates of the rotating selector and castle flags. I don't understand why you are not able to select the castle.
Each castle piece NEEDS 2 coordinates (x and y) I believe it is measured from the top right corner.
What line is that? I can't find anything that looks like it. I can find castle co-ordinates, but if I change that, surely the flag and selector will still be in the same position relative to the castle.
Don't spend time looking though, I think I may have found the problem with the bufs, its to do with using the wrong progams to convert bifs to bufs.
If this works, thx for the help
Excerpt from EARLY.txt, starts at line 562 :
and the same lines for VICode://======================================== // Set the faction flag and selector icon hotspot positions for the startegy map castles // // Format: x, y //======================================== SetCastleFlagPos:: 94 18 96 10 108 4 103 14 111 7 SetCastleSelectorPos:: 52 11 52 11 52 11 52 11 52 11
Excerpt from VIKING.txt, starts at line 453:
AlexCode://======================================== // Set the faction flag and selector icon hotspot positions for the startegy map castles // // Format: x, y //======================================== // 105 14 SetCastleFlagPos:: 81 20 82 24 84 19 93 26 95 16 SetCastleSelectorPos:: 52 11 53 4 53 4 52 11 52 11
Last edited by AlexPeters; 09-18-2004 at 11:36.
Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
Prejudices are what fools use for reason (Voltaire)
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