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Thread: Everyone needs to remember that this is a demo!!!! n/t

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  1. #1
    robotica erotica Member Colovion's Avatar
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    Default Re: Everyone needs to remember that this is a demo!!!! n/t

    THat's why I rarely (if ever) go there.

    I understand that most of these concerns that we have won't be adressed, but I'd rather voice my concern along with others in hopes that CA will realize that they have some dissention in the ranks that may be smoothed out with their help.
    robotica erotica

  2. #2
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Everyone needs to remember that this is a demo!!!! n/t

    If we really want to have a better chance of being heard (and to get beyond the appearance of whining and complaining), we would need to initiate “a respectful” Official Petition from the Concerned Online Community (the COC ?).

    For instance, the speed issues (of which I am now a convert) could be addressed with specific recommendations (CBR’s). We could then ask for all in agreement to sign, and present it to CA, asking them to “please consider” making the changes before the final release.

    We would have to move fast to get it written up, and create a special purpose (heavily moderated) name collection forum. And then fast again to get the word out, and then to get it delivered.

    Any takers?
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  3. #3

    Default Re: Everyone needs to remember that this is a demo!!!! n/t

    I think perhaps the most realistic action would be to look at creating a mod specifically for multiplayer. because, fwiw, i think it would be highly unlikely that CA would be prepared to make large changes to the unit speed (especially this close to release). I would imagine the speeds have been set by CA based on a fair bit of testing, and it would indicate that with CA's drive to reach a wider audience base they have chosen to speed the game up.

    Possible solution:
    I am currently playing an Enemy Territory competitively (a team based FPS). The standard version of the game was very unsuitable to competitive play (I won't bore you with details ;) ) so a mod was created called ETpro, with the idea of balancing the gameplay specifically for competitive play.

    ETpro has allowed the competitive ET scene to provide a lot of feedback over the last year and the game has continuously evolved. It is unlikely the developers would be prepared to spend the time needed to this type of ongoing tweaking - especially as the 'competitive' community of any online multiplayer game is usually a very small portion of the total market.

    So in the upcoming developers chat it may also be worth asking if mods can be created for online play and also perhaps ask if specific areas (such as unit speed) can be changed. Then try and get a few of the better MTW modders together to start building the new RTW pro ;)

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