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  1. #1

    Default things that you wish to be fixed in MTW?

    for me, most important would probably be

    - the sea battles... seems outcomes are chaotic, a dhow sinks 3 caravels just like that, seems speed and numbers matter and valor + unit type does not

    - the rebellions, they should be peasants mostly, some archers, spearmen, woodsmen or some other primitive local units like vikings, whatever. but scores of advanced knights out of nowhere in early period, etc. makes no sense at all. since the 1.1 patch tried to make them a real challenge, I would happily fight 3000 peasants and 2000 other instead.

    - end to freak rebellion epidemics after 60% of Europe is taken... not a bad idea but seriously tune it down lol, it's unplayable

    - additional personality traits, but less of them per character... the characters are mostly freaks because of too many traits, it's hard to keep up with them. and having a prince go coward for one rout I think is a bit much... at least won battles should cure it.

    - the 1.1 patch sometimes brings personality trait modifiers to battlefield, most of the time not, especially with simple skilled attacker etc. bonuses, or that's my game anyway so the fix should be finished. especially as it seems to me AI does not share the problem, judging by autoresolves I've done

    - higher loyalty standard for players also. since the AI keeps a 150% standard and is constantly broke or for whatever reason don't build much units, let's have challenge... getting 60% of Europe in 60 years every time gets boring and I don't like the idea of combat bonuses to AI one bit, well that's just me I guess...

    - more MTW babes and maybe personality traits for them too? getting the princes laid is half the fun for me... having a nagging wife might impact a prince's cruelty for sure long as it's not overdone

    off top of my head, can't think of anything more now

  2. #2
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    Dragging pieces on the campaign map. First you have to click on it, then you have to click and hold, and drag it, then you release it, and if it is not positioned just right, zing, it goes back to where it started. Grrrrrr! Especially when I play as the English and own the oceans - my armies move from old Blighty to the middle east in one fell swoop. Well they would if I could move the damn pieces!
    He does sit in gold, his eye red as 'twould burn Rome.

  3. #3
    Member Member BalkanTourist's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    "- end to freak rebellion epidemics after 60% of Europe is taken... not a bad idea but seriously tune it down lol, it's unplayable".

    I feel your pain. It used to happen to me all the time. It never does anymore.
    First: always build the happy buildings. For instance if I just gain a new province I'll tech it up as follows: towers and upgrade, fort, port, town watch and +20%; then keep, church, chapter house/mosque, ribbat, tavern, +40%; castle, brothel, reliquary, +60% and so on.
    Second: always keep 2 priests, an assasin and a spy in all your provinces.
    Third: I never use my King to fight, except in the beginning. I always attack one neighboring country in first turn - example - Egypt attacks Turks, or Almohads attack Valencia, Aragon, Spain. If you have the lands of at least one of your neighbours you'll never run out of money - you've got money, you've won 75% of the game. Anyway, I let my king stay in my capital-coastal province and he never fights. Build a strong Navy.

    Trust me, you'll never have loyalty problems. I guard Portugal with 100 peasants and have not had problems like I used to before.

    My wish is for better diplomacy:
    -paying tributes
    -negotiating joint attacks
    -vassal states
    -asking for assistance
    -better trade
    Alea Iacta Est

  4. #4
    master of the pwniverse Member Fragony's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    Diplomacy should be fixed.

    I would like to be able to order an army, click on Armenia for example, say what I want to have and let the provinces build and armies move on it's own.

    M: TW has a serious memory leak making the mouse inresponsive, I HATE having to pick up an agent or army 10 times and they just keep dropping, VERY annoying when you have to cross the map.

    More exclusive units, less generic ones. Most of the catholics are fun to play but their armies are boring, we need more variety. Poland for example can build feudal sergeants AND armoured spearman, it takes away the flavour. Personally I roleplay, if I play england I use Feudal units and let them gain valour in battle, when I play france I use chivalric units. Not every christian faction should get the chivalric units.

  5. #5
    Pet Idiot Member Soulflame's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    Against the rebellion problem, I try to tech up to a religious building and make 200 peasants. It seems that loyalty depends on the number of units in a province (and not on the unit type). 2 sets of peasants cost 100 to make and 24 maintenance I think, so you'll get that back in 1 year. If this is still not enough, lower the tax a bit (I mean, if you have 60% of the map, you have bulking treasures too, at least I always have).

    And I always have 1 or 2 outdated armies moving behind my main force which stay in conquered provinces for a while to get people used to me.

    As to sea battles, try to mix fleets; put in some fast ones and some slow ones and such. Usually you'll have no problem then.

    @ Czar:
    While keeping your king away from battle may give some advantage, it will also diminish the royal line bit by bit. They won't get alot of command if daddy is a chicken and won't fight, nor much dread for that matter. Besides, the royal generals are a free way to get high command generals (you don't need to train them in battle since they get characterics much like their father, so if he has alot of command, good bet his son will be good too when he's born, without having even won 1 battle yet!)
    I prefer to make to work on the royal line... this is turn helps with loyalty too (just kill some prisoners every once in a while and he'll get dread-related V&V)
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  6. #6

    Default Re: things that you wish to be fixed in MTW?

    When your 85-year old king dies, and your 60 year old heir who has been married for 40 years takes over, you should get a mature family. How do you enter that unfreeze command?

  7. #7

    Default Re: things that you wish to be fixed in MTW?

    nice post, I'll give it a try
    Quote Originally Posted by Czar Ivan Asen II
    "- end to freak rebellion epidemics after 60% of Europe is taken... not a bad idea but seriously tune it down lol, it's unplayable".

    I feel your pain. It used to happen to me all the time. It never does anymore.
    First: always build the happy buildings. For instance if I just gain a new province I'll tech it up as follows: towers and upgrade, fort, port, town watch and +20%; then keep, church, chapter house/mosque, ribbat, tavern, +40%; castle, brothel, reliquary, +60% and so on.
    Second: always keep 2 priests, an assasin and a spy in all your provinces.
    Third: I never use my King to fight, except in the beginning. I always attack one neighboring country in first turn - example - Egypt attacks Turks, or Almohads attack Valencia, Aragon, Spain. If you have the lands of at least one of your neighbours you'll never run out of money - you've got money, you've won 75% of the game. Anyway, I let my king stay in my capital-coastal province and he never fights. Build a strong Navy.

    Trust me, you'll never have loyalty problems. I guard Portugal with 100 peasants and have not had problems like I used to before.

    My wish is for better diplomacy:
    -paying tributes
    -negotiating joint attacks
    -vassal states
    -asking for assistance
    -better trade

  8. #8
    A very, very Senior Member Adrian II's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    Some good suggestions there, BurnAndKill. I've noticed (when using save game) that the AI lets you win your naval battles more easily after you've lost your land battles and vice versa.

    However, there aren't so many freak outcomes. If you take a closer look at your naval battles you'll find that command strength weighs in and that it's exactly the reason why the dhow would sink those caravels. Also, if you run from a given sea instead of attacking the enemy ships there, you have a bigger chance of losing one or more ships.

    Rebel armies could be made up of peasants, archers, woodsmen and the like, but they should be led by one serious high-valour unit, let's say a 5-star chivalric men-in-arms general whose morale bonus is enough to give those expendables +1 morale or something, to reflect their anger towards the occupying forces. And you're right, it doesn't spoil your sense of proportion if they come at you 5000 strong. Historically that would be more correct than the s***load of fully upgraded knights, pav arbalasters and the like you get presently.

    As to freak rebellions, you better get organized and have them occur in predictable times and places by withdrawing your garrison from some more marginal provinces and setting taxes there to unbearable levels. Once the Italians, Sicilians or whatever reappear, you have a fully upgraded army standing by dying to meet them. Resurrections and rebellions are fun, I often end up with one more high-powered general for beating them to a pulp.

    Personality traits is one area where the game fails, and you're right it's unfair seeing your king dispatched as a "good runner" for losing a single battle where you get almost no opportunity to undo that reputation. The alliance system is flawed, too. For instance towards endgame you can send an entire army of ems running around the Med chasing skirts for your royalty, but it's no use because daddy says no all the time.

    Now since this is my first post let me see how it comes at out the business end.
    The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott

  9. #9
    Member Member Sir Toma of Spain's Avatar
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    Default Re: things that you wish to be fixed in MTW?

    One thing i'd like to see improved is the fact that generals get opposite traits. like a devout atheist (it happens after you use a lot of inquisitors) or a famously brave good runner. It really annoys me when this happens

    I also like the idea of a multiplayer campaign
    - Fear the one who can break spanish armour -

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