for me, most important would probably be
- the sea battles... seems outcomes are chaotic, a dhow sinks 3 caravels just like that, seems speed and numbers matter and valor + unit type does not
- the rebellions, they should be peasants mostly, some archers, spearmen, woodsmen or some other primitive local units like vikings, whatever. but scores of advanced knights out of nowhere in early period, etc. makes no sense at all. since the 1.1 patch tried to make them a real challenge, I would happily fight 3000 peasants and 2000 other instead.
- end to freak rebellion epidemics after 60% of Europe is taken... not a bad idea but seriously tune it down lol, it's unplayable
- additional personality traits, but less of them per character... the characters are mostly freaks because of too many traits, it's hard to keep up with them. and having a prince go coward for one rout I think is a bit much... at least won battles should cure it.
- the 1.1 patch sometimes brings personality trait modifiers to battlefield, most of the time not, especially with simple skilled attacker etc. bonuses, or that's my game anyway so the fix should be finished. especially as it seems to me AI does not share the problem, judging by autoresolves I've done
- higher loyalty standard for players also. since the AI keeps a 150% standard and is constantly broke or for whatever reason don't build much units, let's have challenge... getting 60% of Europe in 60 years every time gets boring and I don't like the idea of combat bonuses to AI one bit, well that's just me I guess...
- more MTW babes and maybe personality traits for them too?getting the princes laid is half the fun for me... having a nagging wife might impact a prince's cruelty for sure
long as it's not overdone
off top of my head, can't think of anything more now
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