I think Medieval Total War should have had multiplayer campaigns, and RTW should have too. Hey, let's put that in an RTW expansion pack!
I think Medieval Total War should have had multiplayer campaigns, and RTW should have too. Hey, let's put that in an RTW expansion pack!
THE GODFATHER, PART 2
The Thread
I second that! I would absolutely love a multiplayer campaign...Originally Posted by Silver Rusher
Download version 1.2 of my RomeUnitGuide (PDF format) here;
http://www.twcenter.net/forums/downl...do=file&id=108
It has over 32.000 downloads. Thanks for the kind words I got over the years :).
Download version 1.1 of my RomeTempleGuide (PDF format) here;
http://www.twcenter.net/forums/downl...do=file&id=107
It has over 5.000 downloads. Thanks for the kind words I got over the years :).
Sea battles: Ok, so, they're abstracted. That's ok. It's a land battle game. However, having them abstracted by a drunken, insane, brain damaged chimpanzee isn't ok. Seriously - mod the game, give yourself boats with ranking of 30 in all catergories, rename it nuclear submarine - then watch as your nuclear submarine gets sunk by 2 rowboats. Almost as bad as Civ, where pikemen somehow manage to defeat stealth bombers.
Sea lanes: A sea lane shouldn't be blocked the turn an enemy ship moves into it. To prevent the catch me if you can mobile naval blockades, but also to make actually controlling the seas, not just temporarily possessing them, the goal.
Horsemen: Men on horses attacking routing troops should mow them down. No stopping, no tag, certainly no 'chase the last man, kill him, smoke a cigarette'. Running away from horse should be very very bad.
Scattering: If a unit's morale goes down super low, and their retreat is cut off, the unit should just fall apart into chaos and scatter, each man heading for the nearest edge of the map.
Diplomacy: It should be at least minorly enforceable, without the sudden 'everybody hates you point'. I don't expect beauty - this isn't U.N. 1320, but it would be nice if you could do the basics, co-ordinate attacks, and whatnot.
Trade: I'd generally limit the value of exporting to a province by the income of that province. Parts of north Africa paying 221 florins in taxes on honey when the province has nothing but sand makes very little sense.
Movement: Really, I'd like it so you could pop up a destination window in the corner, select a province, and drag/drop units into that window to move them to the province. Moving large armies across the map via sea lanes is painful.
Summary scrolls: Include checkboxes at the side (show Cavalary/infanty/ect) for agents as well. Be able to see and issue build orders from the province summary list screens. Perhaps adding icons to provinces who's governors have income/loyalty affecting V&Vs would be nice too.
thirded.......Originally Posted by Soulflame
I also would like a multiplayer campaign.
Right now, however, I am righting because my new game as the Polish has infuriated me. There are AI problems, and then there are AI problems. Why why why does the Byzantine Empire always seem to want the steppe more than it's own rich provinces, which it happily abandons to the Turks, Egyptians, or whoever wants to grab them? There's a serious problem when by the 12th turn of my game, the Byzantines own Lithuania, but not Constantinople.
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