a) They would sling the book at you, hardback edition.Originally Posted by Del Arroyo
b) You can't meaningfully decompile/reverse engineer compiled C++ code, not in this lifetime, or you are a heavy duty assembler language programmer, and not even then.
CA would have to publish interfaces (or "hooks") into their game engine, which we could call from our own C/C++ code. This has been done before (e.g., id with their Quake games - id even publish complete source code for earlier versions of Quake). This would have the advantage of potentially being able to make major changes to the game.
The other type of "script" modding will definitely be in the game; this the type we're familiar with from the demo. You edit unit/building/battle etc details in text or script files, replace graphics/sounds etc. The amount of support for this provided by CA constrains how much we will able to mod the game.
Possibly CA may also want to license their game engine to other developers, in the same way id and others license engines for FPS games.
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