Let´s see how people think about the demo.
Let´s see how people think about the demo.
It's unmoddable (I don't care about different battle setups), so I voted for 4.
I voted for 2. - the overall impression was very good and the things I did not like (e.g., speed, confirmations of selected units) are things of which I am confident that they will be remedied in the final release (e.g., more options to alter speed, switching confirmations on/off).
Last edited by Ser Clegane; 08-29-2004 at 16:56.
I'm with Ser.
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Duke John, Alot of things were taken out to make the demo as small as possible and only certain things are required. This would mean that you won't be able to mod that much.
"A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
- Edmund Blackadder
I totally agree. I enjoyed it because it gave me a taste of what is to come. Is it perfect? No, however, I seriously doubt a "perfect" demo is really all that high a priority on their list of things to accomplish this close to the release of the actual game.Originally Posted by Ser Clegane
The extreme outburst of negativity that has accompanied the demo has been the true disappointment. It seems every pundit at the Org is ready to don sack cloth and ashes over a simple demo rather than wait a mere four or five weeks to make an informed decision.![]()
I thought it was a good demo.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
I loved it for a demo, mostly because it had all those cool mods to go along. Good job modders![]()
I think the overall impression was fairly good, however, things like unit speed (not killing) and some formation issues (like you have to order your men in single line (shift+1) in order to drag them).
But I voted #2
Common Unreflected Drinking Only Smartens
Yes, it is much harder to mod and I don't like it too. I play the mods 2 or 3 times more then the MTW or STW, I love the variety.Originally Posted by Duke John
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I hope for the strategic part and its interaction with the tactical part.
I still have the feeling they sacrificed some depth and options for easy, fast and streamlined gameplay in the tactical part which did not evolve as good as all other parts of the game!
Unfortunately, the strategic map and stuff were not in the demo. :)
Not very good, but I think Rome will be better. The various mods felt much better than the original but many niggles remained; the game didn't grab like the previous installments and it just felt very...meh. The full version will fix some issues, but the ones which remain will be quite important. I'm waiting for reviews.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
The demo was decent. I can't wait for the game to come out.
I liked the STW demo the best. It gave you a good taste of the game in a balanced fight. The MTW and RTW demos were to one sided and don't really give you a chance to experiment with tactics very much.
What we hear in RTW is English. The comments about latin were directed at MTW.As to the Latin, yes, that was annoying as well. Latin is a dead language but we have a reasonable idea (from ancient grammar manuals and from palaeographical evidence) how it was pronounced. It wasn't like you hear it in RTW.
I liked it, but improvments can be made. I like some things (besides eye candy) better than mtw and stw like the general being able to rally troops, cant recall any time fleeing troops would rally themselves w/o some help, still would be nice to click on those fleeing units though. Then there is some things I dislike but eh still getting this sucker![]()
*Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*
It was good, but there are still some problems to deal with. I never expected a perfect demo, but it gave me what I wanted - my own personal look at the game engine and interface and see how it all looks and feels. The actual demo itself and the way it taught you things in the tutorial battle were rather well done, but I believe a larger and more advanced tutorial would be very welcome, to show people how to start having true tactics and be able to control a full 20 unit army and various basic tactics like that.
Overall it was very good and I enjoy the mods that have been already spawned from it. Good job CA, just a couple issues to deal with and you'll have a solid gold package.
robotica erotica
I voted 4. There are some real problems with the interface to begin with. I also hope that in the released game, you can pre-organize your army as in MTW (you can't in the demo). Yes, there's a strategic game to come, which we haven't seen but the tactical interface is less intuitive and more kluncky than MTW. The graphics are, of course, much better than MTW, but that is a limited draw for me.
Also there's a lot of lag on my system. I don't know if I'm going to get this game. Probably hold off and see what the comments are.
Problems noted: What happened to the unit outline when you drag and position units? now there's just these annoying little blue arrows. There's also an annoying lag when I try to select the unit cards. The cursor seems to drift (this is with the game paused, so I don't see how there could be any reason for system lag). I think there's something wrong here.
I couldn't tell. Is the lag before units begin to execute orders intentional, or is it just my system? I could live with it if it's supposed to be that way, but I'd like to know.
I installed the mod so that I could play as the Romans. After 3 games, I got wiped everytime. I gave the Carthiginians 3 War & Armored War Elephant units and they just crushed my infantry every time. When 1 elephant unit finally ran amok, it ran right through my line routing my units, which was pretty funny.
I liked the way the elephants toss men into the air like leaves!
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Overall, it seems like the controls on MTW were better. I get the feeling the designers changed things just to change them without making them better.
I wish they would wait a bit to release the game in order to fix these things, but I can't see them altering basic things like the interface at this point.
Yours was not at first a criminal nature. At 10 you stole sugar,at 15 you stole money,at 25 you committed arson. At 30,hardened in crime,you became an editor. Worse yet is in store for you. You will be sent to Congress,then to the penitentiary. But,all will be well. You will be hanged.
-Mark Twain
I voted 2. I rerally liked the demo though I have played both battles only once. Will have to get used to the new views and agree that there is room for improvement but I for one will absolutely buy the game.
When I first tried the MTW demo I was bewitched by it and didn't understand why some STW veterans were complaining about it. Now after almost 2 years of continually playing MTW I find some things strange or uncomfortable about the new game. Don't like the green arrows and the white flags are definetly annoying. Command board feels funny and the phantasmagoric aura around selected units should go imho. But I'm pretty sure out there is some noob dude or dudette saying "where have you been all my life bade?" as they try out the demo and aren't bothered by those things at all.
I know I'll like the game a lot. And maybe the things that bother me now wont be so important later as I learn the ropes.
Good demo. Wish there was more of it.
Voted 2. The problems for me are:
- Game's speed
- Annoying repeating "We're under attack!"
- Uninformative mini-map
- Some bugs when grouping units
- Bad representation of unit's statistics
- Should be an option to turn off video scenes during battle
Anyway, great job, CA!![]()
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Voted for 2. Minor glitches but overall a good impression.
Quid
...for it is revenge I seek...
Cry Havoc and let slip the dogs of war
Juleus Ceasar, Shakespear
I'd like to second these. Especially the Bad Rep of the unit's stats and the uninformative mini-map. I mean we're not playing a car racing game where the width and size of a unit doesn't matter and we have arrows that go around a race track. The MTW interface was better - less clutter and more concentration on the battleground as well as lots more control over your troops. I find it annoying to have to keep hovering my mouse over the units to see if they're tired or not as well as that the entire unit Stats is rather confusing at a glance. Maybe it's because it's in a smaller area than MTW's stats were...Voted 2. The problems for me are:Voted 2.
- Game's speed
- Annoying repeating "We're under attack!"
- Uninformative mini-map
- Some bugs when grouping units
- Bad representation of unit's statistics
- Should be an option to turn off video scenes during battle
Anyway, great job, CA!
I'd also like to add that elephants are way too powerful as they are.![]()
robotica erotica
I love it, how could I not? When I consider the games industry as a whole and think about the utter lack of original, intelligent, thought demanding titles out there. When I think about how store shelves are usually stuffed with FPS and bland strategy titles which all seem to be blueprinted from each other, this demo is, and Im sure the game will be; a revelation.
I'm judging it on its own merits, but also in comparison to what else is available, or what else we would have if there was no RTW. So for me, the demo has just made me want the game even more.
I thought it was a great percursor of things to come. The terrain and overall imersion factor from the landscape are outstanding.
I do hope some of the unit management of MTW are in the full release as there were some excellent tools available there.
The one thing that made me crazy about STW/MTW was the limited ability to maneuver, always hitting the edge of the map. That does not seem to be as pronounced here.
Overall I am impressed and anxiously await the full release.
My biggest disappointment with the demo is that no strategic play is included. That should represent at least half the fun of the game and you'd think CA would want to showcase that. Instead they put together something to appeal to the twitch crowd primarily. Perhaps they think that will be the primary market for RTW, and they may very well be correct.![]()
The earlier demos did not include the strategy game either. The absence of same may be disapointing but it says no more about the target audience than the former demos.Originally Posted by Elmo
Time flies like the wind. Fruit flies like bananas.
Good point. Guess we'll just have to see how the full game plays out.
Number 2 for me. I enjoyed it quite alot but like most people i found some annoying factors (green arrows & speed), overall though it was a decent enough demo, just hope the game isnt like it.
Regard your soldiers as your children, and they will follow you into the deepest valleys.Look on them as your own beloved sons, and they will stand by you even unto death
- Sun Tzu, the Art of War
I voted for four, even though I am seriously losing faith. It's more of I hope it's good, not think it's better.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
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