The "swirling" (I like that) effect, or “do-se-do” (not sure of spelling :p ) is I think, a direct result of units under the “group” control option. I imagine the AI uses it unconsciously, not knowing it’s ridicules

Since I stopped trying to use “group” in any form with this demo, I am having much better success and more fun.

Something for the wish list:

(besides “no” artificial intelligence command assistance in battle, thank you)

Though I haven’t mentioned it in years, I still think “Multi-level nested grouping” would be a fantastic asset. Build your control structure like you would in a real command. Just a few clicks and you could have it all set up “your way”.

It would be especially helpful now with more units to control.

(but turning over control and perhaps the success of the battle to an AI which even I can beat, does not sound like a good plan to me)