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Thread: Rise of Rome

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  1. #28
    Member Member alogic's Avatar
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    Oct 2003
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    Default Re: Rise of Rome

    I've been thinking about the same thing.. I want to keep as much historical accurracy as I can.. but I want to make the gameplay to work well too.. the problem I see right now.. is that I would need to create several versions of the Roman Army to reflect the differences (Camillian,Tulian, Polybian).. the problem is that you could technically have Roman style Hoplites on the same battlefield as Triarri & Principes.. I don't want that.. We may can just divide up the time periods.. as in Mtw.. with an Early..Late..High.. but I'm not sure if I want to do that just yet.... Will think more on the subject.. I do have some early roman helmets modeled in 3d somewhere on my harddrive.. so making the units won't be a problem.....

    Let's just keep going for now and leave the date open ended for the moment.. Also, just in case you didn't know.. the date in MTW can not be adjusted for B.C. to my knowledge.. With Diadoch, I'm planning to change years into turns.. (if possible.. start at 1 and proceed up).

    The Map.. once again I have to say Great Work.. really exceeding expectations here..
    Last edited by alogic; 09-07-2004 at 03:19.
    Always check first page of this thread for model updates.. and page two for Faction updates...

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