Quote Originally Posted by Sasaki Kojiro
Because the mods tend to split the community, not everyone uses them.
True, but. There are also people who insist on playing Steppemaps or Castlemaps, just to mention something. I'm not that sure about the difference with a unitmod.

A worst case scenario is: many different mods and the same number of players (and people unwilling/unable/un whatever to play something different).

The different ways to play MP can also attract more players. Whether the new group becomes available as sparring partner for old stylers isn't that important. Would/could be nice, but just the fact that there will be more MP players is something to celebrate. If only because the efforts may increase to make the MP server/code stable.

What's said about the learning curve is true, but the distribution, installation and managing of mods is a problem too. A lot has changed since the first TW title and it's possible, but not optimal. I think mods will get more widely accepted if those things improve.

I also think that a mod should get regularly tweaked/updated. Don't wait 2 months (optimistic) to fix your headache, but tackle the most obvious problem within say 2 hours-days, play it, see what pops up next and fix that (keep the fixes realistical: don't make byz infantry 1,000 florins because they seem slightly overpowered, but add a mere 25 to the 150 and see how it works).

Adding a speedslider for 25-200% of gamespeed like UT has would be great. You don't even have to wait for a mod, just make the right setting. In case there are too much different opinions on 'proper' settings (27%, 27,4% or 28.2%): make/vote for leagues/fans approved settings.