Quote Originally Posted by Doug-Thompson
I'm single-player only, but am surprised at how little discussion there has been on this thread about time: Not rate or speed, but the actual amount of time needed to finish a battle.
That's why it hardly makes sense to me to go into overdrive speedwise during the melee. That phase represents a small fraction of the overall time of a battle even in online play. It's almost as though the running speed was increased just so routed units would leave the map faster. However, we already have a solution for that online. Players simply rout all their units when they no longer have a chance of winning. That ends the battle immediately before the units even leave the map.