That's why it hardly makes sense to me to go into overdrive speedwise during the melee. That phase represents a small fraction of the overall time of a battle even in online play. It's almost as though the running speed was increased just so routed units would leave the map faster. However, we already have a solution for that online. Players simply rout all their units when they no longer have a chance of winning. That ends the battle immediately before the units even leave the map.Originally Posted by Doug-Thompson
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