Originally Posted by afrit
More cities *may* lead to worse gameplay, but if done right it leads to better gameplay. Hence the analogy I made with the tactical battle. If TW battles were like Starcraft where you managed each individual soldier, then it would become a nightmare to play with 1000's of soldiers. Rather you manage units, but the fight looks *and feels* much more realistic because the computer simulates each soldier individually.
Similarly, a province really contains many towns and villages and not just a single city. If done right, with most (smaller) towns on auto-manage, then the "feel" and gameplay will improve. Remember that with RTW we will be able to play a realistic rendition of the battles of hannibal in Italy, but we will not be able to play a realistic rendition of his campaign given that there are only 7 or so cities in the entire peninsula!
THink about all the strategies that increasing the number of cities engender:
1. Raids. If you invade a province in MTW (and I bet in RTW) with a small raiding force, you either capture the whole province or have to abandon the raid if the enemy seriously outnumbers you. However, with multiple towns your small raiding army may be able to burn a settlement or two. Or maybe it'll get caught and be destroyed.
2. More flexible borders. In MTW, certain provinces were a "must get" because they shortened your borders. However that is an artificial product of the way the map was drawn. (I believe this would be less of a problem in RTW because you can build forts).
3. More replayability. Reading the guides on different factions in MTW shows that certain factions have a predictable progression (e.g Danes always take sweden etc....). With multi-cities, you may take part of sweden, all of sweden or carve a new province from west sweden and east norway etc...
4. Eliminate some artificial aspects of the game such as a single unit per province per turn. You can build multiple barracks in different towns of the same province. As long as the population supports unit training and you have enough money.
There are many more.
Of course things like loyalty, productivity, religion etc. will become much harder to track. But that;s why we have powerful computers! Also cities would have to fall to an invading army without a fight after a defeat of the defender's army in the field (i.e would have a morale indicator for garrisons).
I could go on . But I think I explained my point.
I really hope the next TW title goes in that direction.
Afrit
very good suggestions
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