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  1. #1
    Member Member Ranges's Avatar
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    Default Medmod Strategies

    Hey All,
    I've recently started playing medmod, and quite honestly, i got smashed, ground to dust, spanked and otherwise humiliated.

    So now i'm wondering, does anybody have a lot of experience playing medmod?
    Or, even better, has anybody bothered to post medmod strategies online?

    I'm terribly curious.
    greets,
    -Ranges
    Crusades... They should stay medieval.

  2. #2
    Senior Member Senior Member katank's Avatar
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    Default Re: Medmod Strategies

    if you want to have an easy time with medmod, play the Italians.

    if you want to be bashed into smithereens, try HRE.

    read the readme and pay lots of attention to the homelands stuff.

    try and decrease reliance on mercs in regular games and you should be more or less ready for medmod.

    don't turtle, rush the AIs and play far more aggressively as it's harder to turtle and beat the AI due to more intelligent AI

  3. #3
    Humbled Father Member Duke of Gloucester's Avatar
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    Default Re: Medmod Strategies

    Dumb question: What does "turtle" mean?
    We all learn from experience. Unfortunately we don't all learn as much as we should.

  4. #4
    Member Member Procrustes's Avatar
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    Default Re: Medmod Strategies

    Quote Originally Posted by Duke of Gloucester
    Dumb question: What does "turtle" mean?
    To adopt a very defensive strategy where you stay still, don't attack anyone, act friendly to your neighbors and the pope, marry your daughters off, build alliances, etc. - all the meantime building like mad so that you will have the money and armies you need when you decide to suddenly lash out at all your "friends." Be like a turtle - sit tight in your shell biding your time. Let your neighbors punch themselves out and/or over-extend their economies and LOC before you make your move.

    HTH,

  5. #5
    Hail Caesar! Member Nerouin's Avatar
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    Default Re: Medmod Strategies

    "Turtling" is another word for trying to build yourself fortresses; hiding in your shell!
    It would refer to trying to build up a great defense force for your provinces, then sit idly with it defending while you build up.

    In MedMod, the other side will build up forces to the point that it will crush your "great" defense force to dust if you do this.

    I've played MedMod as the Egyptians, the English, and the Russians.
    As the Egyptians, it's rather easy- pick your poison, the Turks and Byzantines or the Almohads. To do both is possible, but not a great idea! I personally think the Almos are a better target, as they have much the same forces as you and thus can be simply overwhelmed by larger numbers. Also, you are fighting on a one-province border throughout North Africa, and if you make it all the way to the Iberian Peninsula (Spain), you can hold up in Morocco, or smash through and hold a secure border on Navarre and Aragon, both very defensible provinces. I also tend to avoid conquest into Asia Minor because the Mongols will eventually come, and I'd rather leave them to others.. however, it is hard to pass up Rum, very rich province! Edessa, Syria and Antioch are musts to have also. Oh! Another advantage of attacking the Almos.. you get to expand trade into the Atlantic Ocean area.

    With the Russians, I simply gain control of all of the modern-Russian area of the map by bribing or destroying all the rebels. I still haven't gotten to the Mongol invasion. Lots of crossbows etc. waiting for that one!!!

    With the English, I first took the English Isles, then expanded into Denmark, and from there to Spain, then a 3-pronged attack into France. I smashed the Danes, then the Spanish, then the Almos. I followed this by a 3-pronged attack (Denmark, England and Aragon/Navarre) into French territory.. finally I moved on and destroyed the Italians. However, it is VERY hard to hold Western Europe, as your borders are almost always composed of 5 or more provinces!!! The English have great armies, but they are more offensively inclined, I think.. unless you can put a lot of pikemen on the line and support them. They don't have a really good heavy infantry, which makes it tough to defend, especially against heavy Arab forces. They would be swift death against Mongols, though.


    Anyway, the short of it is be agressive, and don't play western European factions unless they're English- as the English a strong fleet guaruntees the safety of your homelands, sans Auquitine (sp?) and Normandy, which are also very important.
    Last edited by Nerouin; 09-07-2004 at 20:36.
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  6. #6
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Medmod Strategies

    The MedMod is great, and I know this doesn't matter too much, but the Genoese in Late are still Sicilians and weaker than they should be (he forgot to make Genoa a decent province) and the Crusaders are still the Burgundians. There's a way to change this, which I've done on my own comp, so I can't be bothered to explain.

    But I may release an *unofficial* patch based on the things I think are wrong with it (it's so good that this patch won't have much difference).

    Anywho, I've played as the Crusaders, somehow managing to whip the Egyptians ass, and I am now playing as the Almos, having already destroyed Spain and Aragon, working my way towards france. In MedMod, a lot has changed, so remember to use different strategies than you normally would.

    My pet peeve of this mod is that if you manage to carve a big enough empire to be on both sides of Europe, in the mediteranian and the atlantic (doesn't apply to Spain and France) you can't build ships to move around the other sea. And, if you happen to be playing as a faction that doesn't start on the sea at all, then you can't even build any ships anyway!
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  7. #7
    Senior Member Senior Member katank's Avatar
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    Default Re: Medmod Strategies

    homelands for ships is also kinda annoying.

    as the almos, I couldn't build ships in many Spanish provinces but coudl in Normandy!

    also, the AI kicking each other out of their homelands and hence spearmen hordes are kinda dumb.

  8. #8
    Lost in Filesystem Member einar's Avatar
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    Default Re: Medmod Strategies

    Quote Originally Posted by Silver Rusher
    The MedMod is great, and I know this doesn't matter too much, but the Genoese in Late are still Sicilians and weaker than they should be (he forgot to make Genoa a decent province) and the Crusaders are still the Burgundians. There's a way to change this, which I've done on my own comp, so I can't be bothered to explain.

    But I may release an *unofficial* patch based on the things I think are wrong with it (it's so good that this patch won't have much difference).

    Anywho, I've played as the Crusaders, somehow managing to whip the Egyptians ass, and I am now playing as the Almos, having already destroyed Spain and Aragon, working my way towards france. In MedMod, a lot has changed, so remember to use different strategies than you normally would.

    My pet peeve of this mod is that if you manage to carve a big enough empire to be on both sides of Europe, in the mediteranian and the atlantic (doesn't apply to Spain and France) you can't build ships to move around the other sea. And, if you happen to be playing as a faction that doesn't start on the sea at all, then you can't even build any ships anyway!
    Yes, and the swedish have russian names, i could make changes and add swedish names for this faction, and change the burgundian faction to crusaders faction.
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