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  1. #1
    Humbled Father Member Duke of Gloucester's Avatar
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    Default Re: Medmod Strategies

    @ Procrustes and Nerouin
    Thanks for the explanation of "turtling"
    We all learn from experience. Unfortunately we don't all learn as much as we should.

  2. #2
    Member Member Ranges's Avatar
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    Default Re: Medmod Strategies

    Thanks a lot people!
    As soon as i get time, i'll detail my experience, but right now i've got my girlfriend insisting we watch a movie.

    Thanks again!

    [edit & additions]

    So, to start, underworld is quite a nice movie..

    My experiences in medmod, however..

    I found the sicilians the easiest faction so far, my english legions got creamed, mostly due to nasty a strategic location, my HRE got rightfully smashed (strategic location started out horrible, didnt get better), Italy did fairly decent, but got bugged down, and russia, well, they did well, but bored me after awhile..

    Siciliy, with it's sicilian feudal knights (aka Tanks), it's italian infantry (aka Stone Walls) and it's Nizari's (AKA Artillery) do nicely in any area...


    I must agree with the gripe about ships being homeland units. Maybe the better ships SHOULD be homeland units, but one sorry ship type should be available anywhere. Hrrm.. i'll have to learn modding myself, now..

    As for battle tactics using medmod, well, i must admit that they have grown more refined, compared to vanilla MTW, but that's for a later post, it's getting late..

    Thanks again for all the reactions! Keep em coming :)
    -ranges
    Last edited by Ranges; 09-08-2004 at 23:19. Reason: Well, since double posts are bad....
    Crusades... They should stay medieval.

  3. #3
    Resident Spammer Member son of spam's Avatar
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    Default Re: Medmod Strategies

    There are some bugs with medmod. The homelands w/ships is one, but also as the Mongols you can't build emissaries nor ships in the black sea.

    Looks like Wes forgot to set emissaries buildable for pagan religions :P

  4. #4
    Senior Member Senior Member katank's Avatar
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    Default Re: Medmod Strategies

    Actually, the Sicilians are not that easy if you actually don't use pavisiers and take advantage of the fact that the only reason they are there is because the faction subs for Genoese Confed in Late.

    The Brits are easy.

    longbows in early is good. Norman knights are also powerful although not quite as good as destriders. muntators are jineetes and quite nice.

    the claymores also pack a punch though the clansmen aren't as cost effective any more.

    fyrdmen are fairly solid still.

  5. #5
    Member Member Ranges's Avatar
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    Default Re: Medmod Strategies

    Quote Originally Posted by katank
    Actually, the Sicilians are not that easy if you actually don't use pavisiers and take advantage of the fact that the only reason they are there is because the faction subs for Genoese Confed in Late.

    The Brits are easy.

    longbows in early is good. Norman knights are also powerful although not quite as good as destriders. muntators are jineetes and quite nice.

    the claymores also pack a punch though the clansmen aren't as cost effective any more.

    fyrdmen are fairly solid still.
    Actually, i havent figured out the appeal of the pavisiers yet, but that may be me. they have less armour and attack than italian light infantry, although their units are larger. I tend to stick with italian light infantry, they do quite well for me.

    As for muntators, where do i build them, and what are the prerequisites?

    That, actually, is my biggest problem; i dont know the requirements for most units. Is there a list anywhere?
    Crusades... They should stay medieval.

  6. #6
    Senior Member Senior Member katank's Avatar
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    Default Re: Medmod Strategies

    use gnome editor and open the MM units file and check column 17.

    pavisiers are usually godly in the hands of the AI and are quite jedi.

    takes 3-4 units pounding it from all sides and sometimes it still doesn't break. so OP...

  7. #7
    Member Member Ranges's Avatar
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    Default Re: Medmod Strategies

    Hrrm...

    I see, well, i guess there has to be something to say for those fellas :)

    I'll give them another shot :)
    Thanks :)
    Crusades... They should stay medieval.

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