Results 1 to 30 of 31

Thread: System specs, yeah RIGHT

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member RTKLamorak's Avatar
    Join Date
    Aug 2002
    Location
    England
    Posts
    541

    Default Re: System specs, yeah RIGHT

    Quote Originally Posted by Doug-Thompson
    It's pretty common for games that run well on lower-end machines to have problems running on high-end ones.
    It just seems like some games arent made to utilise more powerful machines. Where as the performance increases in many games are predictable as CPU/RAM/GPU power is increased, some are not!

    fps should increase proportionally as you up the CPU/GPU by set amounts... but that just doesnt seem to be the case with RTW

  2. #2
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
    Join Date
    Nov 2003
    Location
    Staring West at the setting sun, atop the Meneltarma
    Posts
    11,561

    Default Re: System specs, yeah RIGHT

    I can honestly say that I didn't expected RTW to run on my PC:

    Celeron 466
    512Mb RAM
    GeForce 4 MX 440 64Mb

    The big problem with this system is the lack of CPU power to account for high geometry and many troops.

    From the start, I used the minimum settings available in the graphics options menu, including the smallest unit size and 800x600 16bit. It ran at about 3-5fps average with sometimes a high point of 9fps. Not very playable. Then I got an interesting tip:

    Inside the file descr_auto_optimise_options in the Data folder, you can change (in the first line - minimum settings) the unit_model_detail setting from low to super_low. This minimizes the geometry of the troops to a setting that is not used on the demo, but that the game contains. So, instead of lowest you get a super_ lowest.

    Needless to say that it doesn't look pretty, but makes it far more playable in my system. I got 7-9fps with highs of 14fps (small unit size and 800x600 16bit).

    With 1280x960 16bit and max settings in everything, except shadows and antialiasing, I get 2-3fps with a high of 6fps...

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: System specs, yeah RIGHT

    CA has said this game is memory bandwidth intensive. A Celeron is gonna really suck wind with it, because the Celery has very little cache on the chip--meaning it will have to access main memory even more frequently (and that is where they indicate the bottleneck is.)
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: System specs, yeah RIGHT

    Quote Originally Posted by RTKLamorak
    It just seems like some games arent made to utilise more powerful machines. Where as the performance increases in many games are predictable as CPU/RAM/GPU power is increased, some are not!

    fps should increase proportionally as you up the CPU/GPU by set amounts... but that just doesnt seem to be the case with RTW
    Well, first of all you've got to keep in mind that as your CPU speed goes from 1.5 GHz to 3 GHz, that's only a x2 speed increase, and you're unlikely to see all of that because your memory bandwidth as a proportion of CPU clock speed goes down. Even so, if you keep all the other settings constant the framerate scales pretty well, from 12-18 fps on a min-spec machine to 40-50 on a high end one. But if you then put the unit sizes from small to normal, you're immediately doubling the load on the simulation, and worse than that in some cases because collision detection does not scale linearly with the number of men. If you mod the units to become larger still, it gets even worse...

    Rome is a strategy game, split second reaction time is not critical, and so we made a choice to try and give the player as many and as high a visual quality of troops as possible to play with, while maintaining a steady playable framerate. The game adjusts your default settings (as most games do) when you first start it up in order to achieve this, and again if you tell it to in the menu's. That is why the framerate appears very similar on different machines with very different specs.

    The bottom line is, the choice is yours. You can adjust the settings to run the game however fast you want to (within the limits of the hardware). But be aware that when you're comparing framerates from different machines, you may not be comparing like with like.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  5. #5
    Takeda Kygona-san Member Medieval Assassin's Avatar
    Join Date
    May 2004
    Location
    Nova Scotia, Canada
    Posts
    458

    Default Re: System specs, yeah RIGHT

    Fraps makes my game crash...
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO