Results 1 to 25 of 25

Thread: How to treat rebels?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Barbarian Member Ldvs's Avatar
    Join Date
    Aug 2004
    Location
    France
    Posts
    553

    Default Re: How to treat rebels?

    If I remember well it had been discussed a lot and were in the table of contents, but disappeared when they moved to the new forum.

    As far as I know, repeatedly killing them will results in extra dread, on the contrary, release them all will result in extra happiness.

  2. #2

    Default Re: How to treat rebels?

    Since I have no scrupples I execute every last one of them. After a few rebellions where everyone got the axe I get a couple dread and the rebellions get less frequent after that...
    Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.

    -- Johnny Truant, "House of Leaves" by Mark Z. Danielewski

  3. #3

    Default Re: How to treat rebels?

    ok, I don't remember the exact details, but the general idea was that:

    1. kill them all will increase your dread and give your governor various VnV's; at first dread-related, and they may be quite useful; but if you keep it up, the vices will stop being useful and actually become unpleasant (I can't remember exactly what the lines of VnV's were).

    2. release them all; (temporarily) increase happiness; this will also lead to your leader getting VnV's; again, short term good, long term not necessarily. I think there was another issue here about loyalty, but I can't remember it.

    3. kill the ringleaders. This is the neutral one. It will NOT affect your leader, and it won't lead to him getting any VnV's whatsoever as a consequence. So if you don't want anything to change, do this.

    If you do either of 1 or 2, it's a gamble. As I said, short-term it's beneficial. Long term, it becomes more of a gamble, and you know what it's like in gambling: the hours always wins
    Therapy helps, but screaming obscenities is cheaper.

  4. #4
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: How to treat rebels?

    The total number of people you release or kill has an effect too. If you kill 100 or so, you get some more dread. If you kill several thousand, you can get the "butcher" vice, for instance. If you kill several hundred, you can get a vice/virtue such as "scant mercy."

    It's too much of a crapshoot for my taste. I just kill the ringleaders.
    "In war, then, let your great object be victory, not lengthy campaigns."

  5. #5
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: How to treat rebels?

    Quote Originally Posted by Blodrast
    ok, I don't remember the exact details, but the general idea was that:

    1. kill them all will increase your dread and give your governor various VnV's; at first dread-related, and they may be quite useful; but if you keep it up, the vices will stop being useful and actually become unpleasant (I can't remember exactly what the lines of VnV's were).

    2. release them all; (temporarily) increase happiness; this will also lead to your leader getting VnV's; again, short term good, long term not necessarily. I think there was another issue here about loyalty, but I can't remember it.

    3. kill the ringleaders. This is the neutral one. It will NOT affect your leader, and it won't lead to him getting any VnV's whatsoever as a consequence. So if you don't want anything to change, do this.

    If you do either of 1 or 2, it's a gamble. As I said, short-term it's beneficial. Long term, it becomes more of a gamble, and you know what it's like in gambling: the hours always wins
    This is the advice I've seen before, but I don't have any evidence to back it up. I mean, I don't see any consistent pattern with the V&V's of my governors of rebellious provinces. Either way, if this is correct then it would seem that you should alternate a couple of times - e.g. kill 'em all once or twice, and if you have more rebellions then let them all go once or twice.

    I don't know if I'm right, but it seems that the first rebellion in any province is pretty small. Also, it often seems that the size of the rebellious army is partly determined by the size of your garrison, so I don't leave big garrisons in any of my rebellious provinces for long and I move big armies next door if it looks like I'm going to have a rebellion no matter what I do. When I fight the first rebellion in a province I use my governor to lead my army and I make sure to kill the first one or two prisoners I capture while still on the battle field - it will give the gov the "scant mercy" vice that comes with one dread star. (You can only do this once - there are extended vices you get from killing lots of prisoners, but they have drawbacks and are harder to get. I think one (bloodlust?) requires that you kill 1000 prisoners - luckily my rebellions haven't been that big!)

  6. #6

    Default Re: How to treat rebels?

    I wonder what vice you would get if you slaughter all of mongol hordes once they arrive in Khazar. That's atleast 8000+ prisoners. Oh, the possibilities...
    Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.

    -- Johnny Truant, "House of Leaves" by Mark Z. Danielewski

  7. #7

    Default Re: How to treat rebels?

    Yup, the size of a rebellion depends on the size of the garrison. The bigger one is, the bigger the other is as well.

    I thought it was butcher or something, that you got after killing more than 1000 people in one single battle. But I can't remember exactly.

    As for the fact that you can't see a consistent behaviour in the govs of your rebellious provinces, you should take into account several things here:

    1. if by "the more rebellious provinces" you mean the Portugal, Scotland, Lithuania, Livonia, etc., well, those are coded to be more rebellious. So even if your gov has a higher dread, the default rebelliousness threshold is lower for those provinces anyway, so you may still get rebellions even with a 5-6 dread gov. Remember, one dread is +5% loyalty, which is not really that much.

    (Note: by coded, I meant in the prod_unit_11.txt file, or whatever it's called. You can change their default rebelliousness by hand, of course).

    2. the vice(s) they have/get from executing or not executing rebels is (are) simply one (or however many) vice (s) out of the several that your gov prolly has. So you can't expect to see very clearly the effect of only one vice, in situations where other things are taken into the equation as well.
    For instance, the loyalty in the province doesn't only depend on his dread rating. He may be a super-genocide-inflicting-psychomaniac, but if you have a crappy King, which is also faaaar away from that province, and that province is really rebellious, and maybe there are some enemy spies / assassins in it as well, and you don't have enough happiness buildings.... you'll get a rebellion nonetheless.
    I think you get my point.
    Therapy helps, but screaming obscenities is cheaper.

  8. #8
    Member Member Procrustes's Avatar
    Join Date
    Aug 2004
    Location
    Upstate
    Posts
    427

    Default Re: How to treat rebels?

    Yes, thanks - I think I get your point.

    I think you're right - blood lust comes before butcher, but I can't remember the exact requirements to get it. It's been posted before - it may pop back up.

    By "rebellious provinces" I mean provinces that I'm having rebellions in, not just the ones that are programmed to rebel. As you pointed out, there are a lot of reasons that may be happening.

    What I mean by consistent V&V's is that I _know_ that the first time I kill a couple of prisoners on the battlefield my general will get the "scant mercy" vice. But if I execute (or release) all the prisoners after the battle, I don't consistently get any vice - my gov may end up with a V&V the next turn, but I can't count on it, or know what it may be. But maybe I'm just not observant enough.

    Interesting topic!

  9. #9
    Member Member Sun Tzui's Avatar
    Join Date
    Nov 2003
    Location
    I play, therefore I am
    Posts
    329

    Post Re: How to treat rebels?

    1. Kille'm all and add to your King's and Gov's Dread (depending on the amount of rebels slaughtered) - I've found this to be very useful to reduce future rebellions, Kings' Gov's and Heirs with high dread reduce dramatically chances for rebellions....even in provinces such as Portugal, Scotland, or islands that get cut off!

    2. Spare'm and gain Piety to King and Gov, this is useful if you like to go rampart with crusades/jihads all the time as it raises provinces zeal...

    3. Just kill the leaders.....this is where I don't really get what it does!? I personally never use it!

    P.S. Your Kings Dread and Piety end up reflecting in your heirs, so you can always play for reigns of terror as I do, or play for holy wars, sanctity and the salvation of your soul ...

    In war, let your great object be victory, not lengthy campaigns.
    Sun Tzu on the Art of War

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Post Re: How to treat rebels?

    1) 'Kill/enslave all' gives you the 'swift justice' line of vices. The first one increases dread, but if you keep doing it you will gain hapiness penalties.
    2) 'Kill/enslave ringleaders' is the neutral one
    3) 'Release all' starts the 'merciful' virtues which increase hapiness but decrease dread.

    Remember that it only works if the rebels have rebelled against you, not against the other factions. The virtues and vices get progressively worse; after a while the hapiness/dread penalty will outweigh the hapiness/dread bonus. There is also the 'random justice' vice which you are supposed to get if you alternate between options one and three, but I have never seen that happen. 'Random justice' might just be an extension of the 'swift justice' line.

    But what are the direct effects on hapiness of these options? Does release make the population happier, but increases the size of future revolts? Does 'kill/enslave all' make the population less satisified but decreases the number of potential rebels? Or is there no effect, apart from the vices?

    BTW Dough-Tompson, I thought you could only get butcher if you slaughtered a thousand captives in battle? I am quite sure the 'butcher' and 'swift justice' lines are separate: I once got a general who was a mercifull bloodlover .
    Looking for a good read? Visit the Library!

  11. #11
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
    Join Date
    Apr 2003
    Location
    Fayetteville, AR
    Posts
    2,455

    Default Re: How to treat rebels?

    Quote Originally Posted by Ludens
    BTW Doug-Thompson, I thought you could only get butcher if you slaughtered a thousand captives in battle? I am quite sure the 'butcher' and 'swift justice' lines are separate: I once got a general who was a mercifull bloodlover .
    Hmm. Not sure how much difference it makes. Both lines lead to higher dread, but I'll concede the point.

    Interesting chance for ofsetting one set of vices with another, though.
    "In war, then, let your great object be victory, not lengthy campaigns."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO