ok, I don't remember the exact details, but the general idea was that:
1. kill them all will increase your dread and give your governor various VnV's; at first dread-related, and they may be quite useful; but if you keep it up, the vices will stop being useful and actually become unpleasant (I can't remember exactly what the lines of VnV's were).
2. release them all; (temporarily) increase happiness; this will also lead to your leader getting VnV's; again, short term good, long term not necessarily. I think there was another issue here about loyalty, but I can't remember it.
3. kill the ringleaders. This is the neutral one. It will NOT affect your leader, and it won't lead to him getting any VnV's whatsoever as a consequence. So if you don't want anything to change, do this.
If you do either of 1 or 2, it's a gamble. As I said, short-term it's beneficial. Long term, it becomes more of a gamble, and you know what it's like in gambling: the hours always wins

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