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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Research: Text files

    The R:TW demo doesn't allow alot of modding besides changing the battle setup, but Bgreman from TWC did extract all the text files from the PAK files. Follow this link.

    I looked through them for a bit and noticed that things have changed. Before in M:TW translation was done like this:

    @["factions_posessive_xzy"]
    @{"Rebel"}
    @{"Roman"}
    etc.
    And this then put into a line like:
    This is a faction_posessive_xzy city.
    Which would turn into:
    This is a Roman city.

    However it is now coded in the translation files in the following way:
    This is a Rebel city.
    This is a Roman city.
    This is a Greek city.
    etc.

    So almost each piece of line is culture specific. Why culture? Well just look through the files and you will only see a couple of entries:
    {proconsuls_palace_barbarian_desc}
    {proconsuls_palace_carthage_desc}
    {proconsuls_palace_eastern_desc}
    {proconsuls_palace_egyptian_desc}
    {proconsuls_palace_greek_desc}
    {proconsuls_palace_roman_desc}

    These are all the description entries for the Proconsuls Palace, but there are only 6 entries. I believe that there are far more factions so it seems that faction share entries. For example you might be able to assign that Brittain and Gaul use the barbarian entries.

    My proposal
    Let's work as a team (for now ) and find out which entries there are. I want to suggest the following method:
    Look for all entries that cover a single item. Then make a list of all entries that will need to be added if you want add that item; ie a building or unit.

    To make a start and to make my point clear I'll do the building entries.

    Building entries
    Since all buildings will probably use the same set of translation entries I will just search all entries of a single building called Proconsuls Palace. But to make things clear I will replace it with NewBuilding:
    {NewBuilding_desc}
    {NewBuilding_Culture_desc_short}

    Hmm, that was all, but you can do the same for units, titles, agents, provinces, heirs, events such dying, etc.

    Good luck and cheers to some teamwork!
    Duke John
    Last edited by Duke John; 09-10-2004 at 18:34.

  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Research: Text files

    This looks interesting, and some of it looks a lot like the modding in startpos from medieval.
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  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Post Re: Research: Text files

    Found in events.doc

    Buildings

    {building_completed_body_Culture}
    Units

    {unit_completed_body_Culture}

    Settlements

    {settlement_taken_body_Culture}

    {settlement_besieged_body_Culture}

    {settlement_destroyed_body_Culture}

    {settlement_unrest_body_Culture}

    {settlement_revolts_body_Culture}]

    {settlement_surrender_body_Culture}]
    Leaders

    {faction_leader_dies_body_Culture}

    {faction_leader_killed_body_Culture}

    {faction_leader_imperator_body_Culture}
    Faction achievement

    {faction_richest_body_Culture}

    {faction_largest_body_Culture}

    {faction_strongest_body_Culture}

    {faction_adavanced_body_Culture}

  4. #4
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Research: Text files

    Y'know, according to this, there are about 2 cities and 3 extra forts in each province (not like this in EVERY province) and more than twice as many land regions as in MTW. If it comes with the option of building new cities, that would be good but only if they are very expensive and time-consuming, or people would just build cities all over the place.
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  5. #5
    Modder Member Encaitar's Avatar
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    Default Re: Research: Text files

    The provinces and city file contains 103 province names, and 1 city name for each province.
    Encaitar Arandur

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  6. #6
    King of Macedon Member themonkey's Avatar
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    Default Re: Research: Text files

    I can't open the files
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  7. #7
    in constant inner turmoil Member biguth dickuth's Avatar
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    Default Re: Research: Text files

    Quote Originally Posted by Silver Rusher
    Y'know, according to this, there are about 2 cities and 3 extra forts in each province (not like this in EVERY province) and more than twice as many land regions as in MTW. If it comes with the option of building new cities, that would be good but only if they are very expensive and time-consuming, or people would just build cities all over the place.
    How did you reach to this conclusion?
    I would prefer it to be the way you describe but i just don't see any sign of it happening that way.


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  8. #8
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Research: Text files

    Have all the modders gone into hibernation? Since Rome is coming I thought I wasn't the only one who can't wait to mod it. A bit cautious here, hey?

    But don't let that other site take over our lead when it comes modding, ok?

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