I don't recall anyone ever having a problem with the running speeds and killing rate of STW. I understand there was never anything to compare to, but it just felt right from the get-go. MI did seem too fast, though we grudginly adjusted to it.
If STW was the ideal (and the gold standard that all the players I know refer back to), why would CA stray from that? Why wouldn't they try to get back to that? It's what got us to RTW in the first place.
I understand map sizes have increased, but if increasing map sizes has forced them to alter game play so significantly, then they've sacrificed the core of the game for the superficial benefit of a larger map. (I know, they can squeeze in more units to be able to claim on the box "3,000,000" units battle at once -- which is funny, because on-liners have never played at maxiumum unit sizes so they obviously don't help game-play).
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Yuuk, just read your other comment on speeds. I hope you are correct that it artificially pumped for the demo. I'm still not comfortable with kill-rates which goes to the speed of the battle cycle -- maybe I just need to play the demo more (but I've kind of thought the battle cycle was fast since MI). Too bad combat cycle is not a moddable "speed" (AFAIK) other than through artificial means (i.e. pumping up a defense stat./ turning morale off).
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