Unit speeds walk/run
STW v1.12: inf 6/10 and 7/12 (charge +0), cav 8/20 and 10/24 (charge +0)
WE/MI v1.02: inf 5/8 and 5/10 (charge +2), cav 8/20 and 8/24 (charge +4)
WE/MI *15%: inf 6/9 and 6/11 (charge +2.3), cav 9/23 and 9/27.6 (charge +4.6)
MTW v1.1: inf 6/10 and 6/12 (charge +1), cav 9/20 and 9/24 (charge +2)
RTWdemo: inf 6/15 and 6/18, cav 8/30 and 8/36
Keep in mind that STW v1.12 multiplayer had lag due to network coding errors, and because not many people had wideband internet connections. The result was that the units moved slower, but the camera scolling and mouse movement was not slowed down, so you had some extra time to issue orders. Those coding errors were fixed in WE/MI v1.02, so the game played faster than the numbers would suggest. As I recall, it played about 15% faster due to those fixes, and I calculated a line for WE/MI showing that. This included the fighting speed being faster, so the cav was left relatively fast so flanking was possible before the inf combat was resolved. The cavalry also had very high charge values in WE/MI v1.02, and this contributed to a faster killing rate. WE/MI v1.02 turned out to be too fast for most players to handle, and the number of online players declined by about 50% over several months.
Bookmarks