Yeah, that seems plausible..... if you have monkeys doing your play testing for you.Originally Posted by shingenmitch2
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Yeah, that seems plausible..... if you have monkeys doing your play testing for you.Originally Posted by shingenmitch2
I'd say then that CA was designing nice big maps with the best of intentions, but then ran into the problem with length of time to march/chase around it. The solution was to increase unit speeds either without knowing (or in spite of knowing) what that does to the actual fight.![]()
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