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Thread: RTS Disease casualties - Dawn Of War but please not Total War.

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  1. #1
    Member Member danimal's Avatar
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    Default Re: RTS Disease casualties - Dawn Of War but please not Total War.

    well it was predictable but it reallt didn't take long for the - ACTUALLY ITS ORIGINAL WITH SOME GOOD IDEAS AND ITS ME THATS MISSING THE POINT - post to appear on this thread.

    What I am saying is that there are enough games like this already and id you want another one then create your own idea. If your going to use a model, game, or whatever thats alredy here then bloody well stick to it. The point about these games is that were originally played by enthusiasts. It just gets washed over when pput in this crappy RTS style.
    Am not fully informed but the graphics look nice but to be honest all previous incarnations were rubbish even though I don't know that for sure

  2. #2
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: RTS Disease casualties - Dawn Of War but please not Total War.

    Quote Originally Posted by danimal
    well it was predictable but it reallt didn't take long for the - ACTUALLY ITS ORIGINAL WITH SOME GOOD IDEAS AND ITS ME THATS MISSING THE POINT - post to appear on this thread.

    What I am saying is that there are enough games like this already and id you want another one then create your own idea. If your going to use a model, game, or whatever thats alredy here then bloody well stick to it. The point about these games is that were originally played by enthusiasts. It just gets washed over when pput in this crappy RTS style.
    Quote Originally Posted by DisruptorX
    lars573:
    hehehe, that's because 40k *is* a boring game. The only good thing about it are the amazing models. I eventually tired of moving 120+ models and rolling 40+ dice per squad.

    However, your ignorance on the 40k "fluff" is what defeats your argument. 40k has a great dark atmosphere and backstory, which is what kept me playing despite the awful rules. 40k is the opposite of generic, which is why making a command and conquer clone is boring. I wanted to like DoW, but the be perfectly honest, I have already played the be all end all of resource gathering games: starcraft. The genre needs to be abolished to make room for innovation.

    As for "boring rts game", that is the main problem. If they make another warhammer fantasy game, I'm hoping it will be turn based, or similar to total war. DoW is good for a GW-license game, but I simply can't justify paying money for another resource gatherer. I already own warcraft 2.

    You missed the main argument that is being made, which I will sum up in one sentance:

    Command and Conquer is boring.
    Both of you missed my point, I should have expected this I can rarely articulate my meaning in one post. My point was that I as someone who's warhammer knowledge begins and ends with the box cover I saw in my comicbook store had 0 expectations of what a warhammer game could/should be. Where as the 2 of you had a preconcieved notion of what warhammer should be in video game form. The weight of expectation and the reality of what was delivered was, to you, weighted measured and found wanting. I never said that DOW was original, what I said was that it has a combination of the generic (race mix, setting, story) and the original (game play, resource gathering) RTS elements that make it a good game to me and not to you 2. I also stated that some of the elements that make DOW a generic RTS game were inherrited from the source material. The basic premise behind warhammer being, lets take the standard fantasy races and themes and set them in the year 40k with guns and space ships and stuff.

    If you want more innovation in RTS games check out LOTR battle for middle earth. Where you have unit emotions, they get scared, get brave, get pissed. Resource gathering consists of building farms and blacksmiths and have resources roll in no gathering needed. Where you go up in tech levels threw building veterancy, L1 basic grunts, L2 ranged, L3 elite infantry. Where you build buildings by clicking on a specific place on the ground, and [time interval later] a building pops up.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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