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Thread: Does more speed make rolling up AI flank (too) easy?

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  1. #1
    Member Member afrit's Avatar
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    Default Does more speed make rolling up AI flank (too) easy?

    After playing with RodeO mods a bit, I found that the easiest strategy to beat the AI is to mass your best troops on one flank, engage that flank first and then roll up the rest of the enemy.

    I feel this is definitely easier to do in RTW demo than in MTW . In MTW, often your strong flank got "stuck" and by the time it burst through the rest of the line has been engaged. Now with the faster combat cycle, this is more easily done.

    What are your thoughts? Does it feel easier in RTW, or is it because I'm playing the same factions and battles again and again? And if it is easier, is this a bad or a good thing? It's a valid historical tactic, but may be making the game too easy.

    Afrit
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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Does more speed make rolling up AI flank (too) easy?

    Quote Originally Posted by afrit
    After playing with RodeO mods a bit, I found that the easiest strategy to beat the AI is to mass your best troops on one flank, engage that flank first and then roll up the rest of the enemy.

    I feel this is definitely easier to do in RTW demo than in MTW . In MTW, often your strong flank got "stuck" and by the time it burst through the rest of the line has been engaged. Now with the faster combat cycle, this is more easily done.

    What are your thoughts? Does it feel easier in RTW, or is it because I'm playing the same factions and battles again and again? And if it is easier, is this a bad or a good thing? It's a valid historical tactic, but may be making the game too easy.

    Afrit
    I agree that with the current state of the Demo (fast killing rate), agressive tactics with your best troops are the way to victory. In MTW, we tend to be more carefull in planning. In the Demo, a rush tactic works wonders if done by your best troops against the enemy's weakest...

  3. #3
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Does more speed make rolling up AI flank (too) easy?

    Historically, Epinomidas (sp?) used such a tactic to great effect.
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  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Talking Re: Does more speed make rolling up AI flank (too) easy?

    Quote Originally Posted by DemonArchangel
    Historically, Epinomidas (sp?) used such a tactic to great effect.
    Epaminondas...
    He did that indeed, but he also played on the enemy (the Spartans) to stay in their line and not stagger their own line as he had done. That way he could engage part of the enemy line with superior forces without having to fear his own weak side would get steamrolled. It worked... But it won't work like that in RTW, so it work for another reason and that is the faster killrate.
    You may not care about war, but war cares about you!


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    Forum Lurker Member Sir Moody's Avatar
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    Default Re: Does more speed make rolling up AI flank (too) easy?

    there are pther battles where this tactic was used as well (mostly Roman Vs Others) it was a common tactic

  6. #6

    Default Re: Does more speed make rolling up AI flank (too) easy?

    I ran a test battle tonight, Julii v Senate on Hard setting.
    I put my units in guard formation, skirmish off and fire at will, stood there and let him attack. The major plus was being able to zoom down to troop level to watch the action...this was gorgeous. However I won convincingly, which I thought was a bit much but worse still was the fact that 3 Barbarian inf, 1 Tiarii and my General never even engaged

    With 2 equal armies surely this can't be right

    .....Orda

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