I have played the XL mod a couple of times and I love it, Not noticed any bugs by the way, I have however decided to make the game in my eyes a little more interesting, by doing some modding of my own. I have reduced the starting amount of money for all factions, reduced europe to mainly all rebel lands and leaving only one province per faction I have also given the Rebels nice big armies to slow the AI in its tracks and also myself :-) I have also reduced all provinces to Farming level 2 and Motte and bailey fort as a starting tech level I have left certain provinces and evenly spaced across the campaign map with a medium level of tech and all of them rebel held with large well teched garrsisons. I have also increased the building time for castles of all levels except the fort which is now only 1 year and the rest takes longer. and Also I have started my campiagn from 401 with the high era to start at 1087 and the late at 1303.... this seems to vary the AI quite nicely in terms of expansion and even makes the game in my mind harder... Oh one more thing I have also made it so you need a ship to cross the sea oF mamaras between constantinople and Nicea. This seems seems to keep a leash on the byzantines expansion as they are the only faction I have left with a slight tech advantage from the start and they still have the islands with constantinople (this is the only teched province of the Byz), greece and bulgaria as I thought It would be a little more historicaly correct.

but reagrdless I think that XL is a sweet mod so thank you Vikinghorde for all the effort you have obviously put into this