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  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Final version of the MTW XL mod

    Aah, forgot to put this in thew mods forum?

    And are you open to critisism? Cos if not then don't read the following.

    I'll try to be as constructive and helpful with this stuff about your mod, which I am sure you worked very hard on.

    A lot of mods are designed to look good primarily and nothing else, especially gameplay is one thing that I dislike about many mods. HTW is the only one I have played so far that actually got it right, but on first glance yours did not (on first glance, I mean) This is because:

    -I was playing as the Scots on early, who have a terrible economy and who I even got a massive rebellion which crushed me in the first year, even when I built peasants and watch towers and had very low taxes for.

    -All *playable* factions should have reasonable economies as well as either a strong balance of fairly good provinces or at least a decent capital.

    -In many mods I also find the problem of 'being swallowed whole' where one faction can easily destroy another on the first turn (eg. prussia and poland on NTW) Has this changed in yours?

    -Factions need to have variety, at least *playable* factions do, to stop the game from being stale and yawnsome. This is why the Burgundians where not playable (even though they emerge in the late period, but that could have been changed) and why the Aragonese where only made playable in VI.

    -I find that in many mods factions are not only strong, but also able to build their best units right away. In the original MTW, I liked how you had to work hard for particular units, e.g. Gothic Knights. But in say HTW, the Spartans/Lakedemoni can get their superb hoplites right at the start, and for not that high a cost either. NTW did quite well with this however.

    -The only mod I ever generally play is the MedMod, simply because the gameplay is considered above all else, especially the graphics which are all clones. But I don't really care about graphic cloning, as long as the gameplay is good.

    -I hope that if your mod doesn't already have all of these things, it should be put in. I like the new factions and provinces (which are what by the way?) more than the BKB ones. (BKB is still good)

    Thank you for your time spent reading this, and I hope that you will take what I said (even slightly) into account.
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  2. #2
    Member Member Spartiate's Avatar
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    Default Re: Final version of the MTW XL mod

    Erm...................the links lead nowhere.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  3. #3
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    @Silver Rusher
    I have done a lot of editting to help out the small factions. The beta was not that much balanced, but this have changed now. I like some of the things about medmod, specially the big stacks comming your way. The new polish provinces should help out the poles, but also the bigger buildup of units should make things harder. The first mod I made was mostly about graphics and more factions, my new mod is more about gameplay. The beta was a test of my ideas for new gameplay

    @Spartiate
    The server has properly crashed. If it dosn't get online tonight, then it can be downloaded at 3Ddownloads when Tosa uploads it. I will post the link as soon as it happens.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Final version of the MTW XL mod

    Wow, with all these new factions and provinces, AS WELL as specially tweaked gameplay. I think it's good that landbridges have been removed, as it was boring to just be able to move from corsica to sardinia, but now with that possibility of it being impossible due to blockades, it will add a lot to the strategic element. (hopefully) And mods with strategy considered are always worth downloading, maybe even buying.
    Do the new units have new graphics? If so, can I see them?

    Plus, what are the new provinces?

    And, a little modding question, how on earth did you fit 9 more provinces and 14 factions? I thought that those were limited (factions: 32 and provinces: 99)
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  5. #5
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    Quote Originally Posted by Silver Rusher
    Wow, with all these new factions and provinces, AS WELL as specially tweaked gameplay. I think it's good that landbridges have been removed, as it was boring to just be able to move from corsica to sardinia, but now with that possibility of it being impossible due to blockades, it will add a lot to the strategic element. (hopefully) And mods with strategy considered are always worth downloading, maybe even buying.
    Do the new units have new graphics? If so, can I see them?

    Plus, what are the new provinces?

    And, a little modding question, how on earth did you fit 9 more provinces and 14 factions? I thought that those were limited (factions: 32 and provinces: 99)
    The new provinces are Estonia, Scania, Mesophotamia (or something like that), Great poland, Lesser khazar, Murcia, Algarve, Levidia and Savoy.

    The game is now set up in 3 independant campaigns, so that there allways will be the max amount of factions (30). The old setup wasted faction "spaces", because some factions are only in 1 or 2 periods. The hidden province Africa (Sahara) has been removed and 9 new ones have been added. Basicly Im trying to max all periods within MTW limits.

    Sadly I don't have any pics on my HD, but I might add some later. The graphic changes I have made are only new shields and weapons. Most of the borring white shields have been replaced by new ones that has the faction colours (changes colour).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  6. #6
    Member Member Duke Dick's Avatar
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    Default Re: Final version of the MTW XL mod

    silver rusher, just wondering, are you a proffesional sycophant???? how can u say this:

    -I hope that if your mod doesn't already have all of these things, it should be put in. I like the new factions and provinces (which are what by the way?) more than the BKB ones. (BKB is still good)

    you are saying that u enjoy the new provinces, but u then contradict urself by asking what they are??
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  7. #7
    Member Member Armchair Athlete's Avatar
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    Default Re: Final version of the MTW XL mod

    Quote Originally Posted by Duke Dick
    silver rusher, just wondering, are you a proffesional sycophant???? how can u say this:

    -I hope that if your mod doesn't already have all of these things, it should be put in. I like the new factions and provinces (which are what by the way?) more than the BKB ones. (BKB is still good)

    you are saying that u enjoy the new provinces, but u then contradict urself by asking what they are??
    He might have just meant he likes how some of the bigger ones have been divided up or something, but can't remember the exact names of them. Not everyone has expert knowledge about middle ages political boundries.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  8. #8
    What did I do? Member Lonewarrior's Avatar
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    Default Re: Final version of the MTW XL mod

    Er this is for mtw or mtw/vi?
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

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