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  1. #1

    Default Re: Final version of the MTW XL mod

    Scots did not seem to be difficult. You are right about their cavalry, of course, but their position on the strat map is very good, their special spear unit is great and highlanders come very cheap. I conquered all English provinces on the island in 6 years, then built a navy and conquered Ireland. At that point I decided to quit the campaign because it seemed simply question of time when I would win. Sure, several AI factions had ships but I was building my navy up fast and soon they would not really had chance to invade British Islands. Once my homelands are secure and cranking out troops... no chance for the poor AI.

    I picked Bohemians instead because I noticed that they got killed very early in all XL games I had started so far. They are indeed quite difficult! I built my army as fast as I could but very soon reached the point where I could not upkeep them. So, I decided to attack Germany who was strongest by the number of armies but who was fighting many of his neighbours. For the first 20 years or so I could only raid occasionally (hoping to get a province without a siege) but most of the time I defended Bohemia and survived only thanks to ransom money. Eventually, Germany's armies diminished (the usual kill+capture ratio was 1:12 in my favour and Germany was fighting other factions too) and I started serious offensive. In 20 years I have conquered most of what used to be Germany and Italy. Germans are doomed but I could still lose because my forces are spread thin and all my neighbours have big stacks on the border. They are my allies but .... you know.

    In any case, the mod is very interesting! Thanks!

  2. #2
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    I have not tryed any of the factions my self, only used the -ian mode to balance the mod. It was only a gez
    High period is properly more fun, because most factions are more developed. Even though the AI has a new setup, it still takes time for them to build up. Early expansion makes the game easier, but the game will get harder once the other factions gets up and running. Right now im playing as the byz in high period and there are stacks on all borders in 1221 (allies, but for how long). I only have one stack to defend all borders, but got lots of ships to move it around. Asia minor, constantinopel and greece is mine and im building lots of troops. I just hope I can build enogth in time

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  3. #3
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    If anyone have found bugs or things that needs to be corrected, please let me know. I will put it all into a patch.
    About making things harder, I have just herd at the .com that using "nuttermode" with the mod makes campaings insane. Sounds cool, haven't tryed it though.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4
    Member Member Armchair Athlete's Avatar
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    Default Re: Final version of the MTW XL mod

    Quote Originally Posted by VikingHorde
    If anyone have found bugs or things that needs to be corrected, please let me know. I will put it all into a patch.
    About making things harder, I have just herd at the .com that using "nuttermode" with the mod makes campaings insane. Sounds cool, haven't tryed it though.

    ummm whats nuttermode? btw found no bugs so far.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  5. #5
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    Quote Originally Posted by Armchair Athlete
    ummm whats nuttermode? btw found no bugs so far.
    I think it's some kind of code that you use just like cheat codes. I think it is written like this ".nutter." without the " ingame.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  6. #6
    Member Member Armchair Athlete's Avatar
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    Default Re: Final version of the MTW XL mod

    ahh yes now I remember, I think it is the cheat where everything is built in one turn? Thanks.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  7. #7
    Slapshooter Senior Member el_slapper's Avatar
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    Default Re : Final version of the MTW XL mod

    seems cool. I need to find time to test that.....

    Just a question, as I'm not sure to have understood : the new faction are IN ADDITION to the old ones, or do replace them???
    War is not about who is right, only about who is left

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