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  1. #1
    Member Member Armchair Athlete's Avatar
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    Default Re: Final version of the MTW XL mod

    ahh yes now I remember, I think it is the cheat where everything is built in one turn? Thanks.
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  2. #2
    Slapshooter Senior Member el_slapper's Avatar
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    Default Re : Final version of the MTW XL mod

    seems cool. I need to find time to test that.....

    Just a question, as I'm not sure to have understood : the new faction are IN ADDITION to the old ones, or do replace them???
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  3. #3
    Member Member VikingHorde's Avatar
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    Default Re: Re : Final version of the MTW XL mod

    Quote Originally Posted by el_slapper
    seems cool. I need to find time to test that.....

    Just a question, as I'm not sure to have understood : the new faction are IN ADDITION to the old ones, or do replace them???
    The Italians are replaced by the Venetians and Genoans. The swiss have been replaced by another faction, but all the rest of the old factions are there.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4
    Slapshooter Senior Member el_slapper's Avatar
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    Default Re : Re: Re : Final version of the MTW XL mod

    Quote Originally Posted by VikingHorde
    The Italians are replaced by the Venetians and Genoans. The swiss have been replaced by another faction, but all the rest of the old factions are there.
    impressive. Sure I will test that this weekend(not possible at work)
    War is not about who is right, only about who is left

    Having a point of view upon everything is good
    Having a view upon every point is better

  5. #5
    Member Member lugh's Avatar
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    Default Re: Final version of the MTW XL mod

    Sounds good, Ive been planning to try to do a mod to add the Irish into the game so this should save me the tears and frustration!

    When you say its an addon and you can still play the old mode, does this mean that when choosing your campaighn you have 7 options? I ask because more than one person plays the game on my pc and some of them may not appreciate a harder ai.

  6. #6
    Member Member VikingHorde's Avatar
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    Default Re: Final version of the MTW XL mod

    Yes, you will have 7 options. The campaigns with harder AI are marked with a XL (Early XL, High XL and Late XL). There is one change to the old campaings and that is the 9 extra provinces. The AI, units, factions ect. are the same. The change to the old game was done to make the mod more solid, because the mod and game would then share the same map.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  7. #7
    Member Member lugh's Avatar
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    Default Re: Final version of the MTW XL mod

    Sounds good, consider it installed and thoroughly enjoyed!

  8. #8
    Son of Gloin, Cleaver of Orcs Member Gimli's Avatar
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    Default Re: Final version of the MTW XL mod

    One question though... Is there a unit guide out there for this? It is kinda confusing to not know what faction gets what units and what buildings are needed! If not, then I'll just figure it out on my own! Thanks!
    "May the best dwarf win!"
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  9. #9
    In war laws are silent.... Member gaiusjulii's Avatar
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    Default Re: Final version of the MTW XL mod

    I have played the XL mod a couple of times and I love it, Not noticed any bugs by the way, I have however decided to make the game in my eyes a little more interesting, by doing some modding of my own. I have reduced the starting amount of money for all factions, reduced europe to mainly all rebel lands and leaving only one province per faction I have also given the Rebels nice big armies to slow the AI in its tracks and also myself :-) I have also reduced all provinces to Farming level 2 and Motte and bailey fort as a starting tech level I have left certain provinces and evenly spaced across the campaign map with a medium level of tech and all of them rebel held with large well teched garrsisons. I have also increased the building time for castles of all levels except the fort which is now only 1 year and the rest takes longer. and Also I have started my campiagn from 401 with the high era to start at 1087 and the late at 1303.... this seems to vary the AI quite nicely in terms of expansion and even makes the game in my mind harder... Oh one more thing I have also made it so you need a ship to cross the sea oF mamaras between constantinople and Nicea. This seems seems to keep a leash on the byzantines expansion as they are the only faction I have left with a slight tech advantage from the start and they still have the islands with constantinople (this is the only teched province of the Byz), greece and bulgaria as I thought It would be a little more historicaly correct.

    but reagrdless I think that XL is a sweet mod so thank you Vikinghorde for all the effort you have obviously put into this
    My Neighbour is my enemy, my allie is my enemy i dont trust...

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  10. #10

    Default Re: Final version of the MTW XL mod

    when u download it do u have to save the file or run it?? cos i ran it the first time it took a long time downloading then it just made a file on my computer medival total war 3.0 XL and in that file was "uninstal medival total war 3.0 XL only. there was no game :S

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