Originally Posted by Qilue
Sorry I'm not understanding. So if you have a line of ships going from the port in Italy to Constantinople, there needs to be ports built in Italy and Constantinople, or all provinces on the route?
Originally Posted by Qilue
Sorry I'm not understanding. So if you have a line of ships going from the port in Italy to Constantinople, there needs to be ports built in Italy and Constantinople, or all provinces on the route?
Ports need to be built in the provinces with trade goods. Without a port no sea bourne trade will occur. So no, not all provinces need the ports.Originally Posted by Bobby Budds
hth,
tom
tom
fire at will? but Centurion, which one's Will?
in order to successfully trade from your Province A to another faction's Province B, several things have to happen:
1. you should have a port in your province, and any level of a merchant building.
2. Province B should have a port.
3. you should have an uninterrupted line of ships from Province A to Province B.
This may be as complicated as you like, as long as you can get from Province A to Province B only going through sea provinces and you have a ship in each of those sea provinces.
4. you must not be at war with the faction that owns Province B.
5. there must be no enemy ships in any of the sea provinces that constitute the path from Province A to Province B (i.e., no ships belonging to a faction you are at war with).
6. at least one of the goods you're exporting from Province A are not found in Province B (i.e., Province B doesn't export them as well; if it does, you'll still have the trade route, you just won't be making any money from the export of your goods to Province B).
hth
Therapy helps, but screaming obscenities is cheaper.
Hey Bobby, Welcome to the Org!Originally Posted by Bobby Budds
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Certainly do not need ports in all provinces along a route.
There are a few things that effect trade: trading posts/merchants buildings, ports, ships, and trade goods.
You can check trade out by clicking on the stack of coins in the lower right. Hold the mouse over a province and you'll get a summary of income - click on a province that is trading and it will reveal additional details.
Provinces have 3 kinds of trade: local trade, exports, and imports.
A province with a port will import goods from allies.
A province with a trade good, port, and trading post will export to a allied/neutral province when there is an uninterrupted line of ships between that province and an allied/neutral province with a port.
Trading posts - Merchant - Merchant's Guild - Master Merchant: you can build these in provinces with trade goods. I try to keep this building constructed and then upgraded as soon as I can. Even without a port these buildings increase your local trade.
Ports: Your provinces with ports can trade with allied and neutral faction (and rebel) provinces that have ports.
Ships: others have mentioned the V key: red means that an enemy ship blocks is in that sea region - this would block any trade or movement by you in that region until they move out or you (or a storm) destroy them; I think yellow means you do not have a ship in that region but neither do any of your enemies; green means the sea region is capable of supporting your trade or movement.
You only need 1 ship in a region to make it green, and additional ships do not increase trade or movement capacity. Ships have a maintenance cost each turn that increases with their distance to one of your ports.
Trade goods: certain events in the game cause additional trade goods to appear in some provinces (Portugal and Antioch IIRC).
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ichi
Stay Calm, Be Alert, Think Clearly, Act Decisively
CoH
thx for the help guys. I really appreciate it.
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