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    Member Member d6veteran's Avatar
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    Default Developer chat transcript

    Was suprised to not see this posted yet ... I apologize if I missed another thread about this.

    What have you done to ensure that fortifications and sieges are strategically significant?

    In Rome... in order for players to control a region they must capture the city in that region. And so.. sieges are essential in order to expand your empire.

    *Eksadiss-gs* In what ways has the AI been improved from the previous total war titles, previews, other developer chats, and the PC gamer?

    In terms of the campaign the AI will now set ambushes, block mountain passes, and send invasion fleets to the heart of your empire. It will also negotiate treaties with your enemies, attempt to bribe your key family members, infilitrate your cities with spies and assasins and all manner of other devious tactics to keep you on your toes!
    The battle AI also has number of tricks up its sleeve.
    For example...Barbarian units will utilize their warcry's special ability to strike fear through your army, Partheian armies will utilize their horse archers to encircle your army peppering you with arrows and take any opportunity to charge into the rear or flanks of your exposed units.
    There are also loads of extra tactics such as double envelopment which they will use when their army outnumbers yours but contains weaker units.

    Adam14-gs* How will surprise attacks/ ambushes be presented when you are not the attacker?

    First of all, the player's army will have no opportunity to deploy at the beginning of battle and their army will begin in column formation.
    The ambushing army will be able to deploy all around your army.

    *Eddie_Stone-911-gs* how many units will be allowed on any one given map at one given time?

    The maximum amount of armies available on the battlefield at any given time is 8 and the maximum amount of units per army is 20. The maximum amount of soldiers per unit is 300.
    g/a

    *wormtyrant-gs* What are some of the major differences between previous total war titles and Rome?

    The obvious big change is the upgrade in graphical quality. The battles now have fully 3D, polygonal, motion-captured troops. Siege attacks have siege towers, battering rams, sapping points, and all manner of other siege artillery to assult the huge, highly detailed cities.
    But the biggest change is the campaign maps that is now a fully, 3d, living, breathing world which reflects the actual topography of Europe and North Africa.
    Armies can move freely througout this world laying ambushes, and building forts to block mountain passes, and move deep into enemy territory to pillage their lands and siege their cities.
    Overall a key change with Rome has been to maintain that depth of gameplay established fans of Total War have come to expect and yet provide help and guidence on all levels to make the game more accessible to the casual gamer.
    An example of this is the full prologue tutorial and context sensative in-game advisors.

    *-}EP{-Viper-}Goa{--gs* Are there any plans for future games like the total war series? Maybe set in modern times?

    Maybe! =-)

    *[ACID]PoP-SHoViT-gs* What different civillizations are there in the game?

    There are about 24 factions.
    There are 11 playable factions: Julii, Scipii, Romans, Brutii, Egyptians, Carthaginians, Seleucics...
    Greek cities, Britons, Germans, Gauls, Parthians. Non-playable factions that the player will interact with include the Roman Senate, The Dacians, Scythians, Numidians...and more.

    *|snpr|Power-gs* how long did it take to built the game?

    4 years... and many nights! =-)

    *Mardo2-gs* Is starvation still going to be the "easy" way of capturing a city or will it be more important to assault a city/fort?

    You'll find it to be more strategically beneficial and a lot more fun to assult the cities rather than starving the populace to dead over several turns.

    *[DJ]-gs* will all nations have there own special units, and abillities?

    Yes. =-)
    You'll be here all night if I listed them all here.

    *Eksadiss-gs* Will forts be able to become villages like towns can become large cities?

    No. However forts can be besieged in the campaign and fought over in the 3D battles.

    *piperwilliam-gs* What is the final story on the "unlockable factions" issue?

    Players will have to play their first campaign as one of the three Roman factions. If the player wins the campaign all the other playable factions will be unlocked. Also, if the player destroys an unlockable faction during a campaign game, that faction will become playable.

    *Warlorddaslayer2-gs* Will you as the player be able to trade with the minor factions?

    Yes.

    *-Assassin-Sacrifice-gs* What will maintaining a good reputation with the mob and the senate gain you?

    A number of things. Senatorial office for your family members (which can increase their command, management and influence abilities).
    The senate can also give the player cash to help their cause when funds are low, exotic units that the player can't build through their tech tree, and more...

    *-}EP{-Viper-}Goa{--gs* What role does religion play in Rome: Total War, and how is it integrated with culture?

    Religion in the Roman world was less sigificant than it was in the medieval one. However, players can choose to build a temple to one of three Roman gods each of which will have a different effect on the city in which it is built.
    These temples can increase happiness, public order, population growth, and unit strength.
    Also, family members who are garrisoned in a city that contains a certain level of temple will attract priests from that temple that will join the character's personal retinue and give that family member various extra bonuses.

    *BattleKnight0-gs* What have u done in order to make this game moddable? Relative easy code? Or do u intend to release specialised tools?

    We'll talk more about this in the future but rest assured the game is very moddable.

    *ScarecrowNector-gs* How does the sapping work and what can you build/destroy?

    The player must first add a sapping point to the siege engine constuction que when the army is besieging an enemy city...
    and when the battle begins the sapping point will automatically be placed opposite a section of the city wall. The player must then order a unit to enter the sapping point. That unit will then gradually dig underground until it reaches the wall. The wall will then gradually weaken and eventually fall.

    *Tylzen-gs* Are there different period of times you can chooose to begin in, like Early, Middle and late age?

    No.

    *TuuSaR-gs* Can player declare war whenever against Senate starting from turn number 1.?

    No. The player will first have to build up enough popular support from the people. Popular support can be gained in a number of ways such as controlling and maintaining a large empire, owning Wonders, keeping tax rates low, building public amenities, and lots of other things...
    When popular support is high enough the player can choose to attack any of the other Roman factions. This will effectively instigate the civil war...
    Also as the player's popularity with the people and the player's military power increases the senate will become increasingly threatened - and may decide to demand the suicide of the player's faction leader. If the player refuses, the senate will start a war against the player's faction - effectively kicking off a civil war.
    Jacta alea est!

  2. #2
    Parentum voto ac favore Member Dark_Magician's Avatar
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    Default Re: Developer chat transcript

    Nice information. "demanding suicide of faction leader". Pigs. I'd better die fighting

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    Member Member Armchair Athlete's Avatar
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    Default Re: Developer chat transcript

    I thought it was a pretty lame interview myself, most of the questions they asked CA had already told us (eg playable factions, faction unlocking and so forth). The only interesting bit of info was about the senate demanding suicide and sapping. The real question I wanna know is - Are faction re-emergences in RTW like they were in Medieval and on the same scale as Medieval, and whether there will be a good mix of elite and raw troops? I thought that was one of the best things with MTW, when you killed off the pope and he re-emerged with a top quality army of elite troops, had some fun battles trying to stop him. I dont really want re-emergences where my post marian legionnaires are facing peasants and militia hoplites!
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

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    Member Member Stuie's Avatar
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    Default Re: Developer chat transcript

    *[ACID]PoP-SHoViT-gs* What different civillizations are there in the game?
    Wow, don't let them off too easy with those hard hitting questions.

    I hate to sound unappreciative of the fact that one of the devs took the time to do this, but that's got to have been one of the worst dev chats I've ever seen. Almost like they were filtering out any question that might have actually shed some light on the game. And it was SHORT, too.

    Oh well. One more week and I'll get my answers first hand.

  5. #5
    Pontifex Maximum Member Lucius Lucullus's Avatar
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    Default Re: Developer chat transcript

    Quote Originally Posted by d6veteran

    The maximum amount of soldiers per unit is 300.
    Dammit, I had hoped for about twice that....

    300x20=6000?!?!?!?! wtf one can hardly field a single legion


    baaaah, I hope this is moddable, I doubt it, but one can hope cant one?

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Developer chat transcript

    Quote Originally Posted by Lucius Lucullus
    Dammit, I had hoped for about twice that....

    300x20=6000?!?!?!?! wtf one can hardly field a single legion


    baaaah, I hope this is moddable, I doubt it, but one can hope cant one?
    That still allows for a maximum of 48,000 soldiers on the battlefield at once with 8 players. I shudder when I think of how most computers would run that. We didn't have any problems dealing with the reduced scale of the MTW armies and I think this allows almost 4x that number (if I am remembering correctly). Some day we will have boxes that allow us realtime simulation of multi-million man battles from WW1 & WW2, but for now I think this is a decent step.


  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Developer chat transcript

    *-}EP{-Viper-}Goa{--gs* Are there any plans for future games like the total war series? Maybe set in modern times?
    He should be shot for suggesting ruining the game.
    And all the question are from obvious n00bs, nothing interesting, or hard. Quite dissapointing.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  8. #8
    Pontifex Maximum Member Lucius Lucullus's Avatar
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    Default Re: Developer chat transcript

    Quote Originally Posted by TinCow
    That still allows for a maximum of 48,000 soldiers on the battlefield at once with 8 players.
    So? I dont play multiplayer, and the 48K number is a bit missleading, its still just 24K on each side.... so if you want any auxilary troops like cavalry and archers, you cant have more then four legions on each side...... baaah Jerusalem was taken with just four legions. I want more

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Developer chat transcript

    Quote Originally Posted by Lucius Lucullus
    So? I dont play multiplayer, and the 48K number is a bit missleading, its still just 24K on each side.... so if you want any auxilary troops like cavalry and archers, you cant have more then four legions on each side...... baaah Jerusalem was taken with just four legions. I want more
    Well, surely they will provide for reinforcements like in MTW, so you could still have your 100,000 man army on the field all at once. Just make sure you let the first 94,000 die and you can then view their corpses along with your last very very scared 6,000.


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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Post Re: Developer chat transcript

    Quote Originally Posted by TinCow
    We didn't have any problems dealing with the reduced scale of the MTW armies and I think this allows almost 4x that number (if I am remembering correctly).
    Sorry. You're mistaken. The max number of men for RTW's predecessors was:

    STW - 8players * 16units * 120men = 15360men
    MTW - 8players * 16units * 200men = 25600men

    For RTW: 8players * 20units * 300men = 48000men

    RTW/STW = 48000/15360 = 3,125
    RTW/MTW = 48000/25600 = 1,875

    Not exactly 4x it's predecessors...

  11. #11
    Member Member d6veteran's Avatar
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    Default Re: Developer chat transcript

    Quote Originally Posted by Aymar de Bois Mauri
    RTW/STW = 48000/15360 = 3,125
    RTW/MTW = 48000/25600 = 1,875

    Not exactly 4x it's predecessors...

    You of course mean 3.125 and 1.875. :D I was looking at those for awhile wondering what 3,125 meant!


    Ya not the greatest dev chat by far. Really I thought it was interesting from the perspective of the audience and questions they chose to answer. Very canned imo. But maybe that is the way most of these dev chats are?
    Jacta alea est!

  12. #12
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Developer chat transcript

    Nothing new here, a week left then we will see how the game is

  13. #13
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Wink Re: Developer chat transcript

    Quote Originally Posted by d6veteran
    You of course mean 3.125 and 1.875. :D I was looking at those for awhile wondering what 3,125 meant!
    Nope. I mean 3,125 and 1,875. Only English and American use the point (.) as a separation between units and decimals. Everyone else uses the comma(,) .

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