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  1. #1
    Member Member d6veteran's Avatar
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    Default Re: QA from CA for the Org-ites

    1) The white routing banners that we saw in the demo are not only confusing, but distracting and out of place compared to the rest of the graphics. Why were the banners altered in this manner from past TW games?

    2) On the default unit size setting will I get Roman units that are 81 men in strenght (the number of men in a Century), facing Barbarian units that are 120-200 men in strength? My point is will the default unit size provide not only historically accurate Century size units to maneuvar on the battlefield, but will I be throwing these Centuries at (for example) barbarian formations that are larger in size to account for the greater man power it took to be at even odds with a disciplined Roman unit/Century?

    3) How is Multiplayer different in RTW from MTW? For instance will you be able to host historical or custom battles for online play?

    4) In the single player game, what will determine if you fight a battle at night or during the day?

    5) Why did CA choose not to use more historical titles for ranks? For example why is a Barbian Leader a 'Captain' and not say a 'Chieftan', or why is a Roman General not a 'Prefect' or 'Legate'?
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  2. #2
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: QA from CA for the Org-ites

    My questions are mostly about the SP campaign, as this is the part I'm most excited about...

    1) There are two seasons. Are turns keyed to seasons, or will there be multiple turns per season?

    2) Which was more important in deciding movement allotments -- geographic reality, or gameplay necessity?

    3) I've heard conflicting reports about whether you can "win" without completely obliterating all other factions. What's the story on this?

    4) What's the average gameplay time (in turns) of the testers who have taken the campaign from start to finish?

    5) What guidelines does CA give their employees about game testing hours? Ensemble Studios had a 10-hours-a-week from everyone after alpha (including reception staff) requirement at one point, thus the question.

    Thanks!
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    Senior Member Senior Member Tomisama's Avatar
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    Default Re: QA from CA for the Org-ites

    There are defiantly two different camps to satisfy here. I myself have no interest in SP, my focus is strictly on the battlefield (don’t really have time for anything else). Maybe we can split the questions up. Two for SP, two for MP, and one that we share in general?

    Just a thought
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    Modder Member Encaitar's Avatar
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    Default Re: QA from CA for the Org-ites

    (Repeating some of what others have said):

    1. With army movement on the campaign map, do different units have different 'movement points'? i.e. can an army with just cavalry in it move further in one turn than an army with just light infantry, which can in turn move further than an army with heavy infantry?

    2. How can you influence whether you fight during the day or at night?

    3. Will faction re-emergences still be in like they were in MTW (tied to loyalty of province etc) and will they re-emerge with good quality troops?

    4. How has multiplayer been changed from MTW/VI? (e.g. new options/features/game types)

    5. How will we be able to mod the campaign map (since obviously it will be nothing like modding it in MTW/STW)? Will there be a 'campaign map editor'?
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  5. #5
    I need to change my armor Member Sir Robin's Avatar
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    Default Re: QA from CA for the Org-ites

    Can overland trade routes earn as much as oversea trade routes?

    I recall that they exist but not much detail on how they work or their value.

    Can all cavalry armies move faster than mixed or exclusively foot forces?

    I could see this being either way but would like to know.

    Is the Roman Arcani unit still in the game and if it is, is it a tactical assassin style unit like the battlefield ninjas?

    Never saw a description released about this unt.

    Will the strategic map be as difficult to mod as the map in MTW?

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    Evil Sadist Member discovery1's Avatar
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    Default Re: QA from CA for the Org-ites

    HAve only one question, and if it has been answered elsewhere, please tell me.

    How will logistics be handed in RTW? Will it be like in MTW, where armies could get cut off and it wouldn't matter? Or will we be encouraged to maintain lines of supply? I hope so; it would open new strtegic possiblities not seen in previous TW games.


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  7. #7

    Default Re: QA from CA for the Org-ites

    Quote Originally Posted by discovery1
    HAve only one question, and if it has been answered elsewhere, please tell me.

    How will logistics be handed in RTW? Will it be like in MTW, where armies could get cut off and it wouldn't matter? Or will we be encouraged to maintain lines of supply? I hope so; it would open new strtegic possiblities not seen in previous TW games.
    Very good point would also like to know that.


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  8. #8
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: QA from CA for the Org-ites

    My primary question is a bit more general, if not simple. Question 3 is probably most viable for the Q and A:

    1) Why did you fix things that weren't broken? I'm asking in regarding to the Interface.

    I like many others are EXPERT at the Shogun and Medieval Interface. I will take no pleasure in learning to master Rome's Interface. Yes, you've been so kind as to provide something approximating the Shogun/Medieval interface, but unfortunately, it falls a bit short in comparison.

    I just don't get it, as it wasn't broken.

    2) Will it be possible to *marry* Rome's Campaign Map to the Shogun/Medieval Battle Engine?

    Specifically, I like to see both the Shogun and Medieval maps modded with Rome's Campaign Map features (diplomacy, etc.).

    In other words, I didn't enjoy the Demo, but look forward to Rome's Campaign Map advances, and would prefer to use it along with the *old* Medieval and/or Shogun Battle Engine.

    3) Considering the feedback CA has received regarding the Demo, what changes have been made to the Final Release?
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