Quote Originally Posted by GilJaysmith
I'll answer the killing-speed one out of the kindness of my heart... and not in any way because it's getting so I can't look at a thread on this forum without seeing the usual suspects grumbling about it :-)

In the demo, the units are high-valour and small-sized and are deployed close to one another, and they make mincemeat of one another as a result. The choice of unit size was made to help the demo frame rate on low-spec machines. If you have larger units then the melees will last longer - aside from the numbers themselves, the unit frontage will be different. I think I've seen people posting to that effect after experiments with modding the demo.

Note: as for why you haven't had an answer to this question until now, several possibilities are on offer:
- everyone here was *extremely* busy
- everyone here knew there was no problem because of the above reasons
- a few people grumbling at the .org every time we do something new is considered par for the course ;-)
Hey Gil! Good to see you happen to come by now and then. And thanks for the answer.

So in effect the killrate isn't that high, and it has not really been altered for the demo? I mean they are high valour but that increases the defensive value as well, or not?
But I want to support Gil a little bit here, my tests with bigger units have indeed been much slower, only marginally faster than MTW. But it is not too great that people with lowend computers have to be Pause-whores to play the game properly. So I hope dearly that my worries are unfounded (they are less critical than before though).

Quote Originally Posted by ToranagaSama
1) Why did you fix things that weren't broken? I'm asking in regarding to the Interface.

I like many others are EXPERT at the Shogun and Medieval Interface. I will take no pleasure in learning to master Rome's Interface. Yes, you've been so kind as to provide something approximating the Shogun/Medieval interface, but unfortunately, it falls a bit short in comparison.

I just don't get it, as it wasn't broken.
It wasn't broken that is true, but while we feel more confident with the old system I have noticed a couple of times in previews that CA has been padded on the back for their changes to the interface. So something that isn't broken might still be better in terms of allround playability for more people...