Hi all,
First, first, though I know this is a democracy, I'd really appreciate it if those who think the modded demo (via RoDeO or RomeMOD) is uncontrollable and impossible would refrain from posting "What tactics? You can make one charge and the battle's over!" sort of comments. The point's been made in many different ways elsewhere. I'll simply assume that I'd have fourty-some posts like that if everyone who's active in the Colosseum were to voice their opinion.
And with that disclaimer...
I've been focusing on Roman vs Roman battles. All my observations come from playing on a "Hard" setting, with all units having 1 valour, 0 armor, 0 weapon, and nothing but Velites/Hastati/Principes/Triarii on both sides (Julii vs Senate).
1) As has been noted elsewhere, rolling up the flank is massively effective, so much so that I've started to run every infantry-vs-infantry battle with either one flank or the other heavily weighted, and a small reserve who usually end up strengthening the centre or left flank.
2) Hastati perform FAR better when in a formation where they're in four ranks rather than three.
3) Pila throwing is basically impossible if the enemy is charging the throwers at full speed. I keep the hastati out front and if they get a throw, well and good. But I rely on my principes, either on my weighted flank or behind the hastati, to use both their pila to weaken the enemy. Then they charge in as flanking or reserve troops.
4) The enemy AI on a "Hard" setting weighs your army's frontage. If you weight to the right, it will weight its army to the left. I've played around with counteracting this by using screening troops (velites). The AI will often (not always) focus on the velites, so at times you can get the AI to give chase to the skirmishing velites, ignoring your main army. Then it's fairly easy to flank the majority of the AI army.
5) Velites are superb at isolating units. Because they skirmish so trickily now, even though they cause few deaths, they can keep a better unit out of action for most of the battle. I've used velites as screening units, they run behind my main army, then I form them up into a tight bunch and march them around the enemy's flank to start throwing javelins at the enemy's triarii. The triarii almost always give chase and voila, the enemy are short a couple of strong reserve units.
6) Fatigue playes a HUGE factor. Given two equal armies, if one has to walk to where the other is and doesn't stop for a rest before attacking, they'll lose in a big way. I will move my units to about 100 metres away from the enemy's front, then stop and let them get a breath for a bit. The AI ALWAYS just stands and waits in my experience. In a couple of minutes you have a much happier set of troops to launch your attack with.
Umm, that's enough for now. I haven't played with missile or cav units at all -- anyone want to give some help there?
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