Poll: What difficulty level

Be advised that this is a public poll: other users can see the choice(s) you selected.

Results 1 to 30 of 47

Thread: Your starting difficulty level

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Tricky Lady's Avatar
    Join Date
    Mar 2004
    Location
    Belgium
    Posts
    1,233

    Default Re: Your starting difficulty level

    Normal/Normal for a start. I'll check your replies to see which advantages (or "cheats") the AI gets in order to put up a more challenging game. Unless I really become very expert in this game I will not allow the AI to cheat

  2. #2
    Member Member Praylak's Avatar
    Join Date
    Oct 2002
    Location
    Ont, Canada
    Posts
    243

    Arrow Re: Your starting difficulty level

    The problem with harder difficulty levels in MTW was the unrealisticly inflated stat modifiers especially noticable with vanilla units. Although this made the battles more difficult in a sense, not for the reasons I would enjoy it for. Will I be challenged more by the AI, or do they just get extra money and stat multipliers? I'm interested more in being "out-witted" rather than "outspent".
    That is why, and only why I choose normal.

  3. #3

    Default Re: Your starting difficulty level

    I think I touched a nerve there...

    A.

  4. #4
    Member Member Praylak's Avatar
    Join Date
    Oct 2002
    Location
    Ont, Canada
    Posts
    243

    Default Re: Your starting difficulty level

    Quote Originally Posted by ArseClown
    I think I touched a nerve there...

    A.
    I just felt your original point should be emphasized more.

  5. #5
    Resident Spammer Member son of spam's Avatar
    Join Date
    Feb 2004
    Location
    right behind you
    Posts
    836

    Default Re: Your starting difficulty level

    Expert/hard

    I don't mind the AI cheating on the campaign map (if it indeed does so on expert) but I do mind the AI cheating on the battle map, where I get most of my enjoyment anyway.

  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
    Join Date
    Jan 2003
    Location
    Searching for the ORG's lost honor
    Posts
    4,657

    Default Re: Your starting difficulty level

    Fair enough, I don't disagree with your logic, I've just chosen a different path. I realize that I'm spotting the AI units quite a bit of valour on the battlefield in MTW/VI. However, the AI needs the help. It is very frustrating at times though, having lower tech units fight like DEMONS against my better troops.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  7. #7

    Default Re: Your starting difficulty level

    Praylak, good call. I didn't stop to think that not everyone here knows how the mechanics of the game work.

    Red Harvest, I think you may be missing the point. The AI shouldn't need the help. I realise that AI is extremely difficult to program, and that an AI can only be as intelligent as it's programmer. Nevertheless, I feel that CA - and any developer of any game that lends itself primarily to single-player - is obliged to devote a respectable portion of their resources to ensure that their AI can stand on its own without the need for "props" in the form of stat bonuses and supply drops.

    I tend to regard the majority of multi-player games as unfinished games these days: in creating a MP game, the developer's primary motivation is to force the player base to supply any required strategy and tactics. Why? Because they couldn't be bothered supplying a working AI. It's a cynical opinion, but I believe it to be pretty much on the mark.

    My observation is that today, a game marketed as a single-player game is usually a multi-player game with a token AI, and a wretchedly pathetic one at that. I can not think of even one game that possesses an AI that I can not "read" and prepare for after having seen it in action a few times.

    Allow me to use Command and Conquer: Generals to illustrate this. I assure you that that in SP, the AI will rush you early on with two - never one or three - anti-infantry vehicles. For the USA, it's humvees. With China, gattling tanks. GLA: quad cannons. They will invariably come around via a back route and target your resource gatherers. Little wonder I tend to have a few tanks sitting around...

    A.

  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Your starting difficulty level

    Quote Originally Posted by ArseClown
    I can not think of even one game that possesses an AI that I can not "read" and prepare for after having seen it in action a few times.
    I play quite a lot of MP FPS and the description you give above could just as easily be applied to a lot of human players out there... And the AI is usually more accurate..

  9. #9

    Default Re: Your starting difficulty level

    But there is something about being sniped by a bot with a Walther from half a map away that is sooo... cheesey.

    Another instance of flawed AI, employing it's ill-conceived advantages to unrealistic and all-too-predictable effect.

    A.

  10. #10
    Spindly Killer Fish Member ShellShock's Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    189

    Default Re: Your starting difficulty level

    Normal/Normal - in theory CA will have pitched the game to play the most enjoyable at this level for the majority of people.
    He does sit in gold, his eye red as 'twould burn Rome.

  11. #11
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Your starting difficulty level

    I voted normal/normal: a normal campaign to allow me to get a feel for the game and normal battles because then the units are closest to their historical power.

    But after reading what Jerome said, I'll go for hard/hard. TW campaigns take so long, I don't want to waste time on something that turns out to be too easy. (I still break out into a cold sweat thinking of the early Homm3 campaigns that were both very long and very easy.)
    Last edited by econ21; 09-22-2004 at 07:26.

  12. #12

    Default Re: Your starting difficulty level

    Hard/Hard.

  13. #13
    TexMec Senior Member Louis VI the Fat's Avatar
    Join Date
    Apr 2004
    Location
    Saint Antoine
    Posts
    9,935

    Default Re: Your starting difficulty level

    Expert/Expert

    I expect to get PWNed by the AI in my first games though...
    Anything unrelated to elephants is irrelephant
    Texan by birth, woodpecker by the grace of God
    I would be the voice of your conscience if you had one - Brenus
    Bt why woulf we uy lsn'y Staraft - Fragony
    Not everything
    blue and underlined is a link


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO