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Thread: The Wheel of Time - Total War (for Rome)

  1. #91
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Damn, I forgot a file.

    I forgot to send you the file that goes in the data\text folder. I'll send it to you today hopefully, or you can make your own, just copy the imperial one, and insert all the WoT strings.

    Sorry about that.

  2. #92
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Visit the website! Under construction:

    WoT - TW website

  3. #93

    Default Re: The Wheel of Time - Total War (for Rome)

    I had an idea for using the aes sedai more on the strategic map, i am not sure if any has brought it up yet or whether it is even possible.
    Perhaps instead of using the diplomat models on the strategic map you could change them to aes sedai and have them perform the roles that the diplomats did before. Of course they have to be Gray Ajah ;)

  4. #94

    Default Re: The Wheel of Time - Total War (for Rome)

    I'll gladly fix the alpha for you if you haven't yet...

  5. #95
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Yes please! I just can't get it to work in PSP, it always merges the image to a background layer, then saves it without transparency, whatever alpha settings I use. I'll send u the texture file if u pm me ur email, do you want the stats and other stuff for the aiel, as a token of thanks?

  6. #96

    Default Re: The Wheel of Time - Total War (for Rome)

    anything i need to do? school's just finished, so now i'm completely free.

  7. #97

    Default Re: The Wheel of Time - Total War (for Rome)

    Looking good, all the best with this mod!
    [Vigilia pretium libertatis, tempora mutantur, nos et mutamur in illis... quis custodiet ipsos custodes?]

  8. #98
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Nae Blis, you can do anything you like. I had some unit lists set up for the medieval version of this mod (never released) but they're good, do you want me to send them to you, you could start on them. Or you can carry on work on the campmap, its up to you.

    I'm still working on the campmap. I just sent an updated set of files to Sephriel, do you want them too?

  9. #99
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Great work myrddraal, im the guy who posted about making this mod in the first place long long ago trying to get support until I gave up, and you had the idea for asha'man throwing fireballs etc (just trying to get you to remember who I am).

    But to the point ive just read through the books for probably about the 20th time, I'd like to give my help for the armylists and unit descriptions along with any other ideas. My email is north_shoredude@hotmail.com/msn messenger my aim is Surfinkauai.

  10. #100

    Default Re: The Wheel of Time - Total War (for Rome)

    can u please send me the units list - i tried (unsuccesfully) to design a map for RTW, so i'll stick with unit design.

    Thanks

    Naeblis

  11. #101

    Default Re: The Wheel of Time - Total War (for Rome)

    BTW, apparently u need atleast 50 regions (as the win condition in game is control 50 settlements and rome - and Rome is counted as a settlement, so unless the game's objectives can be changed, there'll have to be a min of 50 regions)

  12. #102

    Default Re: The Wheel of Time - Total War (for Rome)

    Well, i guess u could always delete all victory conditions to remove them (which is what is done in the Sons of Mars campaign).

    P.S. Could someone please tell me if there is an edit button, i can't find one.

  13. #103
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Alright just spent the last couple hours looking around for stuff to make an army list.
    This is a basic army list for a Rand-like era, but even out of Rand era there are only a few changes. Also depending on the timeline, some of these nations have combine army lists.. (lol)
    Also a few thoughts..
    Aes Sedai should be in units of one, and maybe model the bannerman for the unit to be a warder??
    Even though many of these Nations have the same soldiers, each model should be different, each nation uses a different style of armor.
    As for Asha'man being able to travel along with Aes Sedai I suppose, just make it when they are generals they give a huge marching distance bonus would represent traveling quite well.

    Also this is just a rough draft so BRAIN STORM WITH ME! If you remember seeing anything about certain countries having different specialty troops then ive mentions put it down, I can write Unit Descriptions for any of these units Myrddraal, id like to talk to you on messenger sometime and brainstorm some stuff, ive got a lot of ideas.

    Altara
    Elite

    Ebou Dar Guardsmen(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Men of the City
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Amadicia
    Elite

    Royal Guards
    Children of the Light(Mounted & Dismounted)
    Children of the Light Archers
    Children of the Light Crossbowmen
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Andor
    Elite

    White Lions(Mounted & Dismounted)
    Queen's Guard(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Swordsmen
    Two River Longbowmen
    Two River Spearmen
    Archers
    Crossbowmen
    Levy

    Arad Doman
    Elite

    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Arafel
    Elite

    Royal Guards(Mounted & Dismounted)
    Guardians of the Blight(Mounted & Dismounted)
    Cavalry
    Borderland Heavy Cavalry
    Lancers
    Infantry
    Arafel Swordsmen
    Archers
    Crossbowmen

    Cairhien
    Elite

    Cairhien Vanguard(Mounted & Dismounted)
    Guardians of the Dragonwall(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    The Dark One
    Elite

    Myrddraal(Mounted & Dismounted)
    Forsaken(Mounted & Dismounted)
    Darkhounds
    Infantry
    Heavy Trollocs
    Medium Trollocs
    Light Trollocs
    Trollocs Archers
    Darkfiends

    Ghealdan
    Elite

    Royal Guards(Mounted & Dismounted)
    Ghealdan Macemen
    Cavalry
    Noble Retainers
    Lancers
    Infantry
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Illian
    Elite

    Companions(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Sailors
    Swordsmen
    Light Swordsmen
    Archers
    Crossbowmen
    Levy

    Kandor
    Elite

    Kandor Heavy Cavalry(Mounted & Dismounted)
    Guardians of the Blight(Mounted & Dismounted)
    Kandor Swordsmen
    Cavalry
    Borderlands Heavy Cavalry
    Lancers
    Infantry
    Swordsmen
    Archers
    Crossbowmen

    Mayene
    Elite

    Winged Guards(Mounted & Dismounted)
    Cavalry
    Retainers
    Lancers
    Infantry
    Sailors
    Pikemen
    Swordsmen
    Archers
    Crossbowmen

    Murandy
    Elite

    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    People of the Dragon
    Elite

    Asha'man(Mounted & Dismounted)
    Wise Ones
    Infantry (note trying to include all the societies)
    Legion of the Dragon
    Red Shields(Light Infantry)
    Thunder Walkers(Heavy Infantry)
    Far Dareis Mai(Light Aiel - like scouts)
    Stone Dogs(Medium Infantry)
    Water Seekers(Light Skirmishers)
    True Bloods(Archers)
    Brothers of the Eagle(Heavy Skirmishers)
    Night Spears(Maybe like Night Raiders with a frighten enemy option?)
    Black Eyes(Heavy Archers)
    (No idea what to do with the two left...)
    Dawn Runners
    Knife Hands

    Saldaea
    Elite

    Saldaean Light Cavalry
    Guardians of the Blight(Mounted & Dismounted)
    Cavalry
    Borderlands Heavy Cavalry
    Lancers
    Infantry
    Swordsmen
    Archers
    Crossbowmen

    Seachan
    Elite

    Death Watch Guards(Mounted & Dismounted)
    Death Watch Ogier Guards
    Damane
    Cavalry
    Seachan Beast Riders
    Seachan Cavalry
    Infantry
    Seachan Falxmen
    Seachan Spearmen
    Seachan Swordsmen
    Seachan Archers

    Shienar
    Elite

    Shienar Heavy Cavalry
    Guardians of the Blight(Mounted & Dismounted)
    Cavalry
    Borderlands Heavy Cavalry
    Lancers
    Infantry
    Shienar Heavy Swordsmen
    Archers Crossbowmen
    Men of Shienar

    Tarabon
    Elite

    Tarabon Heavy Cavalry
    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Tar Valon
    Elite

    Younglings(Mounted & Dismounted)
    Tower Guards
    Aes Sedai
    Cavalry
    Tar Valon Heavy Cavalry
    Infantry
    Tar Valon Halbierers
    Tar Valon Swordsmen
    Men of Tar Valon

    Tear
    Elite

    Defenders of the Stone(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Sailors
    Swordsmen
    Archers
    Crossbowmen

  14. #104

    Default Re: The Wheel of Time - Total War (for Rome)

    I was rush for time, so sorry for the sloppy job, i'll fix the legs later...


  15. #105
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Better if instead of just using a helmet and giving it cloth texture to make more of a hood for them.. and make the veil dark brown instead of black.

  16. #106

    Default Re: The Wheel of Time - Total War (for Rome)

    Better if instead of just using a helmet and giving it cloth texture to make more of a hood for them.. and make the veil dark brown instead of black.
    Not my model, that was Myrddraal. I just fixed the alpha.

  17. #107
    dudes what's shakin' Member Katana's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    IRT Crown of Swords
    Your unit list, I feel, could use some editing:

    - First off, assuming you are trying to make a balanced list here, the Army of the Dragon has wayyy too many 'good' units (remember that Aiel are superior fighters to those of nations east of the Spine). Also, I know this may not be able to be helped, but some of the nations (i.e. Kandor, Murandy, Arad Doman) seem a bit generic. And what kind of units are 'elite'?

    - I disagree with the Forsaken (i.e. 13 of the most powerful individuals who ever lived, outside of maybe the Creator, the Dark One and the gholams) being a unit available to the Dark One's army. Also, why would they be mounted? We're talking about people who can pretty much bend reality to their will here. Why wouldn't they just float or something?

    - I haven't read one of the books in a while, but shouldn't Altara and Saldaea have women fighting for them?

  18. #108
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Lol, no they just have the best PMSing housewives, Altara they have the dueling crap with the knife necklace thing and Saldaea is the place where they say the wife will take up the Husbands fallen sword and go back into battle, but nothing in the books say anyhting about either using women fighters.

    As for the generic part, for a couple of the nations we don't know much of anything about like Kandor, Arad Doman, only a little about Tarabon. I could throw the panarchs legions in there for elites for Tarabon I guess, but the books dont even take us to Kandor or even really talk about them. We know they are the on the Borderlands therefore of course they have some badass soldiers and would just be better fighters than southland people.


    As for what your saying about Aiel being over powered? Ha, thats why it was the Aiel war and it took every nation united to barely stop 3 clans, now that all the clans have crossed CAN anything stop them? Maybe the Seachan?
    Another point, Mat beat Aiel being outnumbered a bunch of times, simple strategy can beat Aiel, it says in the books the Pikes kept the aiel from getting close and the crossbowmen were shooting them then flanking manuevers with cavalry, I dont care how good Aiel are at fighting when Horsemen reach full gallop and charge into the Aiel some will be flying, they might not do so well after that, but thats what hit and run tactics are for..

    Something the Aiel dont use anywhere in the books is siege equipment, maybe they can try to climb over the walls? So give them ladders atleast, so they may be able to beat most armies in the field but when it comes to a strongly garrisoned city they will be helpless. If it was broad daylight and the Defenders were alerted before the Aiel got inside, the Aiel wouldve NEVER gotten inside. Sorry for the typos rushed text, be back in an hour.

  19. #109
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Also Myrddraal I can any artist work you need, as soon as I get home in two weeks where I have my scanner Ill draw up anything you need, I also have a huge database of the best WOT drawings I could find on my computer, but then again I don't know from a legal standpoint if you could use any of them, but the concepts for what the soldiers look like are really good. Right now im trying to learn how to draw on the computer, I can do some pretty good work but it takes ALOT longer trying to finish an aielman right now..

  20. #110
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Great stuff, donn't worry about the aiel, I'll upload some proper pics when they're done.

    Crown of Swords, you missed out some key units. Defenders of the gate for amadicia, and other such units you rarlely hear about. I'll post my unit list, then we can merge the two.

    Do you want in officially, join the team I mean, it not a major commitment, you just do what you can?

  21. #111
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    At Devil, it you want to make the the Aiel look proper, use the gaulish skirmisher model
    If you want the stats, I'll send them to u.

    Borderland fighting styles:

    Saldea:
    Best light cavalry in the world

    Arafel:
    Famed for their swordsmen

    Kandor:
    Unlike the other borderlanders, they are traders as well as fighters
    One of their provinces is called the Plain of Lances, which suggests they are lancers. I don’t know if they are heavy or light, but they are probably not as light as Saldea, and not as heavy as Shienar.

    Shienar:
    Best and heaviest cavalry in the world

    Malkier:
    No idea


    Crown of Swords: I told you this in the Medieval mod, White Lions are a unit created by Rhavin when he is compelling Morgase. They are all evil barstards who rape and pilliage, and not a symbol of Andor at all.
    Last edited by Myrddraal; 12-02-2004 at 13:48.

  22. #112
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Yeah I would love to help out in everyway I can, I'd love to see this mod finished and polished. I don't have that World of Wheel of Time book so all my info comes straight out of the series, but im still very knowledgable on the series so im glad to put forth anything I know.

  23. #113
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Yes I knew about the White Lions, but if its in the right time peroid during Rand's time you would want to throw them in because Rahvin is still in Power

  24. #114
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Here is my unit list (CoS i'll send you the files then, and put ur username on the website):

    Unit list :

    Basic units:

    Peasants
    Levy Pikemen
    Pikemen
    Armoured Pikemen
    Peasant Archer
    Archer
    Crossbowmen
    Elite Crossbowmen
    House Armsmen
    Royal Armsmen
    Local Militia
    Town Militia
    County Militia

    Light Horse
    Mounted Armsmen (swords shield)
    Mounted Nobles
    Mounted Crossbows

    Tarabon:

    King’s Life Guard (Mounted and Dismounted)
    Panarch’s Legion (Pikemen)
    Taraboner Lancers
    Taraboner Infantry (Spearmen)

    Andor:

    Queens Guards (Mounted and Dismounted)
    Two Rivers Peasants (Better moral)
    Two Rivers Longbows
    Miner Militia (From the mines in the mountains of mist)
    Billmen
    City Guard

    Tear:
    Defenders of the Stone (Mounted and Dismounted)
    Tairen Heavy Horse
    Godan Cavalry
    Maredo Cavalry
    Tairen Horse Archers
    Tairen Lancers

    Amadicia:

    Guardians of the Gate (Mounted and Dismounted)
    Children of the Light (Mounted and Dismounted)
    Children of the Light Archers
    Children of the Light Heavy Cavalry
    Amadician Pikemen
    Zealots
    Amadician Crossbowmen

    Cairhien

    Royal Guard (Mounted and Dismounted)
    Cairhienen Nobles
    Billmen
    Free Companies (Two handed swords)
    Cairhienen Infantry (Pikemen)

    Murandy

    Royal Guards
    Murandian Bandits (Archers)
    Merchant Guards (Mounted and Dismounted)
    Lugard Brigands (Spearmen)

    Shienar :

    Shienaran Royal Lancers (Mounted and Dismounted)
    Shienaran Mounted Bows
    Borderland Militia
    Shienaran House Armsmen
    Fal Daran Cavalry

    Arafel:

    Arafellin Knights (Mounted and Dismounted)
    Mounted Swordsmen
    Arafellin Swordsmen (Two Swords)
    Arafellin House Armsmen
    Borderland Militia
    Arafellin Light Horse

    Kandor

    Royal Lancers (Mounted and Dismounted)
    Kandori Lancers
    Kandori Heavy Infantry
    Kandori Armsmen
    Kandori Archers
    Borderland Militia
    Chariots?

    Ghealdan

    Defenders of the Wall (On foot)
    Billmen
    Jehanna City Guard

    Illian

    Companions (Mounted and Dismounted)
    Sailors
    Councils Bodyguard (Maces)

    Mayene

    Winged Guards (Mounted and Dismounted)
    Marines

    Altara

    Palace Guard (Mounted and Dismounted)
    Altaran Light Horse
    Bandits

    Arad Doman ???

    The Shadow:

    Myraddraal
    Dha'vol Trollocs
    Dhai'mon Trollocs
    Ko'bal Trollocs
    Ahf'frait Trollocs
    Kno'mon Trolloc
    Darkhounds
    Creatures of the Blight
    Darkfriends
    Darkfriend Archers

  25. #115
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    I like it, theres a few things you could argue and just somethings that are implemented like Two Rivers militia should have spears and be better than any other militia in the game.

    Im not so sure about crossbowmen, they don't talk much about them in the books other than the legion of the dragon, so elite crossbowmen could maybe be argued against. And a lot of those basic units shouldnt be for the nations guarding the blight.

    I wish we knew more about Kandor and Arad Doman, I think I saw something about the Domani have a special type of swordsman, but thats it. Also we need to think about the Aiel it would be great to put in all the societies and make them different type of units. And im not so sure there is a borderland militia, I think atleast right on the border EVERY man is a soldier of some type.

    Also with the Children of the Light, I think in the book every single CotL is armed in the same way, so im not sure if there is a heavy horseman, they are heavily armored in the first place.

    I have some great artwork ive found for concepts atleast to maybe model the units from. And what are we doing about a Graphic artist do we have someone who knows what they are about?

  26. #116
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    When I have the time I will combine our lists and put in notes on units only in Rand era.

  27. #117
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    Update unit list, I combined the some units were basically the same so just picked one or the other. So here it is

    Please give some feedback and sorry for grammatical errors only 4 hours of sleep will do that to ya



    Altara
    Elite
    Ebou Dar Guardsmen(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Altaran Light Horse
    Horse Archers
    Infantry
    Men of the City (Peasants armed with daggers)
    Armoured Pikemen
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Bandits
    Levy

    Amadicia
    Elite
    Guardians of the Gate(Mounted & Dismounted)
    Children of the Light(Mounted & Dismounted)
    Children of the Light Archers
    Children of the Light Crossbowmen
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Amadician Pikemen (Heavy duty)
    Levy Pikemen
    Zealots
    Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    Andor
    Elite
    White Lions(Mounted & Dismounted) Note only in Rand era
    Queen's Guard(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Billmen
    Men of Caemlyn(Swordsmen Medium Armor)
    Two River Longbowmen
    Two River Peasants (pretty badass peasants armed with Spears)
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    Arad Doman
    Elite
    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Domani Heavy Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    Arafel
    Elite
    Royal Guards(Mounted & Dismounted)
    Guardians of the Blight(Mounted & Dismounted)
    Arafellin Knights(Mounted & Dismounted)
    Cavalry
    Borderland Heavy Cavalry
    Arafellin Light Lancers
    Infantry
    Arafel Swordsmen (Two Swords)
    Archers
    Crossbowmen
    Borderland Milita(Good for Milita Medium Armour)

    Cairhien
    Elite
    Cairhien Vanguard(Mounted & Dismounted)
    Guardians of the Dragonwall(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Free Companies(Two Handed swords)
    Billmen
    Cairhienin Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    The Dark One
    Elite
    Myrddraal(Mounted & Dismounted)
    Forsaken(Mounted & Dismounted)
    Darkhounds
    Infantry
    Dha'vol Trollocs
    Dhai'mon Trollocs
    Ko'bal Trollocs
    Ahf'frait Trollocs
    Kno'mon Trollocs
    Creature of the Blight
    Trollocs Archers
    Darkfiends

    Ghealdan
    Elite
    Royal Guards(Mounted & Dismounted)
    Defenders of the Wall(Footmen)
    Cavalry
    Noble Retainers
    Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Macemen
    Swordsmen
    Billmen
    Jehanna City Guard
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    Illian
    Elite
    Companions(Mounted & Dismounted)
    Councils Bodyguard(Macemen)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Sailors
    Swordsmen
    Light Swordsmen
    Archers
    Crossbowmen
    Levy

    Kandor
    Elite
    Kandor Heavy Cavalry(Mounted & Dismounted)
    Guardians of the Blight(Mounted & Dismounted)
    Kandor Heavy Infantry (Swordsmen)
    Cavalry
    Borderlands Heavy Cavalry
    Lancers
    Infantry
    Swordsmen
    Borderland Militia
    Archers
    Crossbowmen
    Chariots? (lol I dunno never read anything about them in the book but could be a cool addition)

    Mayene (I have a feeling that Mayenes only standing army are the Winged Guards, but Sailors and such are a tough sort)
    Elite
    Winged Guards(Mounted & Dismounted)
    Cavalry
    Retainers
    Lancers
    Infantry
    Sailors
    Marines(Heavily armed Sailors)
    Pikemen
    Swordsmen
    Archers
    Crossbowmen

    Murandy
    Elite
    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Murandian Bandits(Archers)
    Merchant Guards(Mounted & Dismounted)
    Lugard Bridgands(Spearmen)
    Heavy Pikemen
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

    People of the Dragon(Just simply Aiel in any era other than Rand's lol)
    Elite
    Asha'man(Mounted & Dismounted)-Rand era
    Wise Ones-(Rand era, never fought before dumai wells)
    Infantry (note trying to include all the societies)
    Legion of the Dragon(Heavy Crossbowmen with good swords fighting skills also) Rand era only
    Red Shields(Light Infantry)
    Thunder Walkers(Heavy Infantry)
    Far Dareis Mai(Light Aiel - like scouts)
    Stone Dogs(Medium Infantry)
    Water Seekers(Light Skirmishers)
    True Bloods(Archers)
    Brothers of the Eagle(Heavy Skirmishers)
    Night Spears(Maybe like Night Raiders with a frighten enemy option?)
    Black Eyes(Heavy Archers)
    (No idea what to do with the two left...Maybe an elite aiel unit?)
    Dawn Runners
    Knife Hands

    Saldaea
    Elite
    Saldaean Light Cavalry
    Guardians of the Blight(Mounted & Dismounted)
    Cavalry
    Borderlands Heavy Cavalry
    Lancers
    Infantry
    Swordsmen
    Archers
    Borderland Militia
    Crossbowmen

    Seachan
    Elite
    Death Watch Guards(Mounted & Dismounted)
    Death Watch Ogier Guards
    Damane
    Cavalry
    Seachan Beast Riders
    Seachan Cavalry
    Infantry
    Seachan Falxmen
    Seachan Spearmen
    Seachan Swordsmen
    Seachan Archers

    Shienar
    Elite
    Shienar Heavy Cavalry
    Guardians of the Blight(Mounted & Dismounted)
    Cavalry
    Borderlands Heavy Cavalry
    Shienaran Mounted Bows
    Lancers
    Infantry
    Men of Fal Dara(Mounted and Dismounted Heavily Armoured)
    Shienar Heavy Swordsmen
    Archers Crossbowmen
    Men of Shienar

    Tarabon
    Elite
    Tarabon Heavy Cavalry
    Royal Guards(Mounted & Dismounted)
    Cavalry
    Noble Retainers
    Light Lancers
    Infantry
    Pikemen
    Swordsmen
    Archers
    Crossbowmen
    Levy

    Tar Valon
    Elite
    Younglings(Mounted & Dismounted)
    Tower Guards
    Aes Sedai
    Cavalry
    Tar Valon Heavy Cavalry
    Infantry
    Tar Valon Halbierers
    Tar Valon Swordsmen
    Men of Tar Valon(Milita)

    Tear
    Elite
    Defenders of the Stone(Mounted & Dismounted)
    Cavalry
    Godan Cavalry
    Maredo Cavalry
    Horse Archers
    Noble Retainers
    Lancers
    Infantry
    Heavy Pikemen
    Pikemen
    Sailors
    Swordsmen
    Archers
    Crossbowmen
    Local Militia
    Town Militia
    County Militia
    Levy

  28. #118

    Default Re: The Wheel of Time - Total War (for Rome)

    So, does this mod take place in the Rand Era? I reckon the mod should end with Rand's birth, and start perhaps 500/700 years after the breaking.

  29. #119
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    No I think Myrddraal has in mind to make one campaign the Aiel war and another some time during Rand's era. Its going to be difficult decided how to play that out, I personally think we should go alittle offtopic with the book and start Rand with the Aiel.

    After we finish all this I hope to work on a mod during the Trolloc wars would be great.

  30. #120
    Member Member CrownOfSwords's Avatar
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    Default Re: The Wheel of Time - Total War (for Rome)

    What are we going to do about getting city names for enough provinces?
    As for the Seachan problem give them one province a small island or something, and like two full sized armies on a couple ships. Might be unbalanced though for the Nations about to be wrecked by it.. but it would follow along the lines of the book.

    Most of Altara should be in open rebellion, only the main city controlled with a good sized garrison.
    Also are you planning to have the huge city differences again its a good idea, make it really hard to have a city grow, and keep the importance of controlling the capital city of the nation make them DAMN hard to take.

    Also I was thinking about Aes Sedai and Asha'man, im not sure the fireball thing is going to work its a good idea when they are at a distance but when the get close wont they just kill themselves? See if you can make it so the fireballs are more rapid and are only large enough to kill one person at a time.

    I saw something about how you want the Dark One to be the senate? I think the Children of the Light should be the Senate and be allied with everyone cept dark one and should have marching rights and everything, if possible make it so they are kinda bossy asking for provinces etc.

    Also what are you going to do about the Blight and cities, I think they shouldnt have anything more than a village but be able to train everything straight out of there. Make trollocs incredibly cheap and fast to produce but poor moral etc and darkhounds/forsaken expensive and long to train.


    Also I bring up a point I had for the game back when it was going to be for MTW, specialty units should only be able to be trained in their home provinces, but anyone who takes the province should be able to train them with few exceptions. And are you planning to model every unit according to nation or use alot of basic models, would be great if we could model them according to their armor styles and we cant forget the Con on the Cairhenin! Just thought of that today.

    Also I just read something about Kandorians wearing two chains across their chest? Also depending on the time during the Rand era should we give Two rivers its freedom? They could have a lower population but high quality troops espeically for defending (longbows and spearmen)

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