That daredevil campaign caused some more flashbacks. Barocca writes somewhere: "I kept merging damaged units into ones with upgrades." He is writing about his Shimazu campaign there, but this is also one of the tricks you exploit when going all-out with Oda. You can raise new low-level Ashigaru almost anywhere. As long as you keep at least some of your upgraded AY soldiers (raised in Iga and Mino most likely) alive on the battlefield, you can always merge them with those noobs afterwards and have a full complement of upgraded YA again. Same applies to the ever-replenishing hamamoto, which enables you to send your daimyo charging the enemy head-on whilst your YA flank them on two sides. However, this can only be done with +1 YA, otherwise they rout. No matter if your daimyo has seven stars and nine morale, it's remoteness from leader and rest of army + closeness of enemy that sets them routing. With Oda's YA armies you learn to play Archers differently, too. Either you bring lots of Archers or you don't bring any at all. Your enemy has a particularly dangerous unit of, say, WM+2v+2a, you bring three units of Archers specifically to take care of them, preferably even before your battle lines actually touch. I don't remember the figures, but I did some calculations back then, the gist being that the combined fire of three SA units has about the same effect as a Heavy Cavalry charge, only your SA don't suffer losses and they can redirect their fire in a matter of seconds, which makes them more flexible in a sense than HC. Oh boy, I was a complete STW addict, I can see that now, but judging by these files I wasn't the only one...Originally Posted by Admin
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