Quote Originally Posted by SouthwaterPanda
As much as it must be annoying for you to not have an ideal MP experience, any suggestion that the team gave no effort to MP is ridiculous. No effort to MP would mean there was no menu item saying "Multiplayer", no GameSpy or LAN option, nothing. I hope you see the difference? "Nothing" vs "something with some bugs". So could you kindly explain exactly how you can say "trained monkeys could have made a better multiplayer" without it being hurtful to anyone?

Patience, and it'll improve.

Orda is right, it was out of frustration. I have never said anything so negative about any developers of a game I have played, so I apologize as it was a bit much. But I really do wonder what was the thought process for a few choices. One player-one faction of course, being able to go into negative amounts of money while picking (reminds me of the zero florins left bug from MTW), 6 player max (although I don't like this, there may be a functional reason that I'm not seeing, and I do wonder).

The control is an issue as well, but most of the things changed there I'll just have to try to tweak myself, thats not something I'm necessarily going to completely complain about. But, can you not put single units to keygroups or is it just me?

I apologize for my monkey remark. I just really like monkeys.