Lack of features such as the #ignore function, the #ban function, no information on the game settings from the lobby, no telling if someone is in a game or not, the last chat statement being cut off at bottom of screen, no way to tell if your private chat is going out to lobby or not, connection problems, reduction from 4v4 to 3v3 max, one-player per faction, only 5 pre-set denarii amounts and no way to set your own as host, and this is just the pre-battle problems.
Each game iteration has offered less and less to the MP community. Every gameplay decision has the appearance of being made solely for the single player game and with an eye towards the RTS and console-crowd to the detriment of the MP side. I can list all of the indicators of this if anyone likes.
The worse mistake was hiding any and all information about the MP game from the veteran MP community and others. It was just short of deception by omission. To say a lot of thought went into the MP game does not bode well for TW's MP future if this is considered a best effort.
The vast majority of players who have been playing in the MP lobby are new to the series. Of course they are happy with the MP game. Most have probably never seen what the MP game is capable of and "don't miss what they never had". Console and RTS games, with a few exceptions, do not have a very long shelf life. Players move on to the "next big thing" with regularity. This may be want was intended for RTW. I certainly hope not. The veteran MP community deserves better.
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