I agree with what Tootee has said above, i think perhaps they simply do not understand what we like and what we dont, what is useful and what is not.
example.
At some meeting i am sure they must of decided to scrap logfiles, why did they do this?
They decided because in their opinion the effort outweighed the benefits.
To be honest how long did you play online before you started looking at logfiles in detail? For me it was at least a couple of months before it clicked how usefull they could be, the problem is no developer gets to this point of experience to realise what is beneficial to have as a feature for a commited Long term MP.
By a long term commited MP, i am talking about people that have played 1000's of MP games. I for one am sure i have played around 5k plus and i ma sure someone like elmo has played many many more!
I am sure this scenario can be adapted for most of the other problems as well.
In conclusion and to try and get this thread to be as constructive as possible I would suggest we try to create a situation where we can iterate and make the developer understand the important of these needed features, only then will they become a priority when making TW games. Clear communication from both sides is the key :)
What i feel should happen is the developers should not be reviewing whether to include a feature or not until they understand the reasons behind the need! We are on the other side of the fence and just as the developers cant see our frustrations, we can not see theirs!
Baz
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