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  1. #1
    Member Member Morindin's Avatar
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    Default Re: 3v3 is max for RTW

    Quote Originally Posted by CBR
    Well basically units come in 3 standard sizes. 27 men cav unit, 40 and 60 men inf units. There might be some officer or two added. Large will be x 2 and IMO will be closest to what we are used to in MTW with 80 and 120 men units as small will have many 40 men units.

    I was just wondering if 3v3 games with such a setting works

    https://forums.totalwar.org/vb/showthread.php?t=36860


    CBR
    Most of the games ive played have been on "large". I thought that was default.

    Anyway most units are 80 men but you can also build legionares consiting of around 124 men each. Its quite possible to outnumber your enemy using large numbers of legionares, they're quite akin to Byzantine Infantry in MTW but probably a little better.
    Talk is cheap - Supply exceeds Demand.

  2. #2
    Sideswipe feature king Member shingenmitch2's Avatar
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    Default Re: 3v3 is max for RTW

    I wonder if all the "features" were omitted because they are looking to make this a game for the Playstation or Xbox. Thus it has to be dummed down to work with those limited controls and no keyboard.

    Just a thought. A sad thought.



    All they had to do was make a 3D version of HellenicTW with a nice strat map with new features linking it to the battle. EVERYONE would have happy. And THIS is what we get? Worse Battle game-play. Worse MP options. And Bugs.
    Nice.

    I feel like I didn't get a reach-around after shelling out the $50. But hey I asked for it... I've been predicting what would happen even before I walked into the store.
    Retreat? Hell, we're just attacking in a different direction...

    THE DEADLY SHINGEN



  3. #3
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: 3v3 is max for RTW

    Mitch, in the Flash menu of the Demo, it was mentioned that "Yes" they ARE looking into making the TW series for Consoles. I believe XBox was mentioned, but not sure.
    I have seen the future of TW MP and it is XBox Live!

  4. #4
    CA CA GilJaysmith's Avatar
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    Default Re: 3v3 is max for RTW

    Quote Originally Posted by shingenmitch2
    I wonder if all the "features" were omitted because they are looking to make this a game for the Playstation or Xbox. Thus it has to be dummed down to work with those limited controls and no keyboard.

    Just a thought. A sad thought.

    And an incorrect one.
    Gil ~ CA

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  5. #5
    Member Member Merlin271's Avatar
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    Default Re: 3v3 is max for RTW

    Quote Originally Posted by GilJaysmith
    And an incorrect one.
    What are the correct reasons then?
    The Order of Chaos

    http://orderofchaos5.tripod.com/

  6. #6

    Default Re: 3v3 is max for RTW

    Going from 16 to 20 units is a 25% increase, and going from 4v4 to 3v3 is a 25% reduction. So, 4v4 may well have been removed for performance reasons. Since RTW is at least equal to MTW in performance, maybe 4v4 could be reinstated if the host could set a 16 unit limit.

    _________Designed to match Original STW gameplay.


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  7. #7

    Default Re: 3v3 is max for RTW

    That's four words Gil and to be honest not worth the time it took to type them. I would much rather a response to the many MP questions already raised, however I won't hold my breath waiting

    .....Orda

  8. #8
    CA CA GilJaysmith's Avatar
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    Default Re: 3v3 is max for RTW

    I can only answer what I know. I can't answer many MP questions because I don't have many answers for you.

    But I do know Rome is not going to be ported to X-Box or anything like that; decisions taken regarding the control scheme were guided by the desire to make the system friendlier.

    I also know most of the bugs being reported in this forum are valid, and I'm forwarding them to the team for discussion. That's all I can do right now.
    Gil ~ CA

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  9. #9
    Member Member Tera's Avatar
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    Default Re: 3v3 is max for RTW

    Then we would be glad if we had some answers regarding all these problems and lack of features we're encountering then, Gil. You can't blame anyone for inventing theories and reasons when nothing is coming from the developers. You know we love this game, but we're dissapointed about the current MP part of the RTW. You can't say that the anger and dissapointment shown by the large majority of the current multiplayer community isn't justified.

    Help us.


    The Order of Kenchikuka

  10. #10
    Member Member Tera's Avatar
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    Default Re: 3v3 is max for RTW

    I understand that MTW and RTW were developed simultaneously, and being on the MTW Team, Gil might be a little in the dark regarding RTW development details.

    Thanks for forwarding the list of bugs then, Gil. We would be glad if some day you or the developers give us some details on what's being done and the release of any patches.


    The Order of Kenchikuka

  11. #11
    Senior Member Senior Member ElmarkOFear's Avatar
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    Default Re: 3v3 is max for RTW

    Here is a page from the Flash Program that came with the RTW Demo. Read the last line of the screenshot. I think it is self explanatory and adds substance to my signature at the bottom of my posts.


    http://imcintosh.com/ugly/albums/Rom..._001.sized.jpg

    Technically, RTW isn't going to be ported to the XBox, but RTW is a great big step towards this ultimate goal. It cannot be denied. RTW appears to have been a practice attempt to make things more console-friendly so later iterations of the series can be released simultaneously with little change between the two platforms.
    Last edited by ElmarkOFear; 09-30-2004 at 17:02.
    I have seen the future of TW MP and it is XBox Live!

  12. #12
    Protecting the border fort Member Chimpyang's Avatar
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    Default Re: 3v3 is max for RTW

    Thank you Gil for forwarding them, you've reallu been the only one around and have been peltered with questions and have had to watch as the RTW (something i belive you didn't even work on) FAQ's all come towards you.

  13. #13
    Member Member Paolai's Avatar
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    Default Re: 3v3 is max for RTW

    , yes I am curious too

  14. #14
    Sideswipe feature king Member shingenmitch2's Avatar
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    Default Re: 3v3 is max for RTW

    As far as SP and making the interface more user-friendly, that is an admirable goal. I think then, there was a case of over thinking and reinventing the wheel. As an example: the unit-cards are much harder to "read" -- i.e. understand the unit rank, morale level, ammo level and fatigue level and this was exacerbated by forcing the radar-map to fit down below with them (btw that was unnecessarily complex too). Honestly, the original system was clearer. Sometimes simpler is better (see Edward Tufte on information design).

    I guess I'm just still in shock at how many new solutions there were to things that were not problems AFAIK---and that might have been made worse, while other glaring issues appear not to have been addressed.

    If my criticism has been harsh, it is only because I have completely enjoyed prior incarnations of this game. I know what the series has been in MP, what it is now not, and I fear the end of the MP community (where I've spent many happy hours during the past 3-4 years).

    --------

    To Diony/Bachus' post below. Excellent and very helpful!
    Last edited by shingenmitch2; 10-04-2004 at 18:26.
    Retreat? Hell, we're just attacking in a different direction...

    THE DEADLY SHINGEN



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