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Thread: 3v3 is max for RTW

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    Sideswipe feature king Member shingenmitch2's Avatar
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    Default Re: 3v3 is max for RTW

    As far as SP and making the interface more user-friendly, that is an admirable goal. I think then, there was a case of over thinking and reinventing the wheel. As an example: the unit-cards are much harder to "read" -- i.e. understand the unit rank, morale level, ammo level and fatigue level and this was exacerbated by forcing the radar-map to fit down below with them (btw that was unnecessarily complex too). Honestly, the original system was clearer. Sometimes simpler is better (see Edward Tufte on information design).

    I guess I'm just still in shock at how many new solutions there were to things that were not problems AFAIK---and that might have been made worse, while other glaring issues appear not to have been addressed.

    If my criticism has been harsh, it is only because I have completely enjoyed prior incarnations of this game. I know what the series has been in MP, what it is now not, and I fear the end of the MP community (where I've spent many happy hours during the past 3-4 years).

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    To Diony/Bachus' post below. Excellent and very helpful!
    Last edited by shingenmitch2; 10-04-2004 at 18:26.
    Retreat? Hell, we're just attacking in a different direction...

    THE DEADLY SHINGEN



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