As far as SP and making the interface more user-friendly, that is an admirable goal. I think then, there was a case of over thinking and reinventing the wheel. As an example: the unit-cards are much harder to "read" -- i.e. understand the unit rank, morale level, ammo level and fatigue level and this was exacerbated by forcing the radar-map to fit down below with them (btw that was unnecessarily complex too). Honestly, the original system was clearer. Sometimes simpler is better (see Edward Tufte on information design).
I guess I'm just still in shock at how many new solutions there were to things that were not problems AFAIK---and that might have been made worse, while other glaring issues appear not to have been addressed.
If my criticism has been harsh, it is only because I have completely enjoyed prior incarnations of this game. I know what the series has been in MP, what it is now not, and I fear the end of the MP community (where I've spent many happy hours during the past 3-4 years).
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To Diony/Bachus' post below. Excellent and very helpful!
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