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Thread: RTW Bugs

  1. #151
    1000 post member club Member Quid's Avatar
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    Default Re: RTW Bugs

    Just one little thing. I have tried to bribe myself into the most top right hand corner province. After the bribe is accepted, the scroll freezes and it wont let me do anything anymore. I have to Alt+ctrl+delete and restart the game in order to continue. However, it happens everytime I make a bribe to that (and only that) province. Can someone please try that and confirm or deny. It cold just be my pc although I have as of yet to experience ANY problems whatsoever.

    Quid
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  2. #152
    robotica erotica Member Colovion's Avatar
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    Default Re: RTW Bugs

    this must be a bug

    Thrace's financial situation went off the map after I gave them Protectorate status. I have easily the best economy in the present game with at least - Thrace has 3 or 4 provinces. If it leveled off it makes sense - but it increases the same exact way for near 20 turns!

    we're also confused what the function of Protectorates are...
    robotica erotica

  3. #153
    Member Member Mori Gabriel Syme's Avatar
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    Default Re: RTW Bugs

    I previously posted that I've had the Office of Pontifex Maximus not appear a couple of times in the traits list. I've now had it happen for other offices, specifically Consul and Praetor.

    I once had the bug someone mentioned of two seperate groups seeming to be grouped together, that is, move & halt orders given to one group cause the other, not-selected group to do the same.

    I've had the sound stick in a loop on the battlefield map about four times; no other sounds play after that, & it continues on the campaign map, but I can still fight out the battle. I wasn't doing anything in particular to cause it that I know of. Three times, it was just music & sound effects (like the sound of a building burning) which were stuck, but I did have to laugh, however, at the sheer ridiculousness of fighting half of one siege battle with a voice repeatedly shouting, "Charge!"

  4. #154
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: RTW Bugs

    Had a fright starting the Parthian campaign.

    When I clicked the arrow taking me to each cityin the opening, the screen went dark and the settlement displays disappeared when I went to Campus Sakae. When I moved the mouse a bit, the settlement display reappeared.

    Started a new Parthian campaign and the same thing happened. Played all right after the first turn, though.

    Tried it on huge unit size, and the campaign crashed. Didn't crash to desktop, though, just locked up.
    "In war, then, let your great object be victory, not lengthy campaigns."

  5. #155

    Default Re: RTW Bugs

    I'm not sure if these have been brought up before but I didn't have the time to re-read this entire post

    1. Last night I brought my 20 unit army of ships that had been off fighting the enemy back to port and tried to retrain them back to full strength. Though they filled the retrain que, they would never train. Exiting the game (to the desktop) and then running it again sometimes fixed this behavior.

    2. I don't have an option to turn on anti-aliasing. The drop down box is there but it doesn't drop down with any other options. I have a GeForce 4200 with 64MBvram. This isn't that annoying because I can turn on AA through my videocard desktop settings.

    3. When moving troops on the battlefield, I often click and drag their destination then tell them to run by pressing the 'r' key. The units will give some audible indication they've received the order (eg. 'HURRY UP!') but they will continue to walk. If I then double click they will run.

    4. While trying to change the battlefield control interface I switched to RTS style and then tried to remap the 'A' and 'D' keys (which rotate by default - what RTS's have you been playing?) to 'Q' and 'E' (the strafe keys) and vica-versa. When I assigned these letters to the new function it didn't remove that letter from the prior function. The reassignation failed so that I now had the letter 'A' set to both turn and strafe. When I got to the battle, the 'A' key did nothing.

    5. I haven't been able to track it down, but often times after I view some details on a scroll in the strategy screen and close it, it brings up one of the events I had already gone through (from the events that pile up on the left hand side)

  6. #156

    Default Re: RTW Bugs

    Though this is probably just another omission in the battlefield control scheme rather than a bug it's close enough to point out.

    When you have a group of missile units and one of these units is out of arrows, you can't re-enable fire at will for the entire group. It's necessary to manually deselect the units that are out of ammo and reissue the command to the rest.

  7. #157
    What did I do? Member Lonewarrior's Avatar
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    Default Re: RTW Bugs

    Forwarding a note from a junior patron

    Quote Originally Posted by SpifDK



    Not really sure if this is a bug, but when the "Faction Defeated"-message comes up, all sound and music mutes instantly. Seems a little odd. Maybe some special music is supposed to play, but the script is somehow broken?

    I can't play with unit details set to highest. Every time I enter a battle, the detail level is only high. There is no way to fix this.

    After changing the resolution during a battle, a confirmation screen appears where you can choose wether you wan to keep the new settings or not. Pressing the "X", however, doesn't change the resolution back to what it was previously. It just... eh... "reloads" the new resolution.

    When besieging a city as the Romans and the defenders sally forth, a bug occurred in the battle speech. The Roman general will say that the city will be mine if I win, but the city is not under my control after winning the battle. Not sure, but I think this only happens when both armies has reinforcements.

    A few times during my Brutii campaign the Senate popularity was reset for all Roman factions.

    Told the Scythians to give me their map or I would attack. Their response didn't match my demands at all. They told me that they had heard such promises too often, and I was not trustworthy. This has only happened to me once, although I told them multiple times.

    Having been at war with the Egyptians for a very long time, but hardly engaging them in battle, they offered me a ceasefire. I demanded trade rights and 1000 Denarii. They refused. Their counter proposal was far more favourable: ceasefire, trade rights and 2000 Denarii for five turns.
    Very, very stupid...

    Please, please make it an option to have the Marian Reform happen at 107 BC.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

  8. #158

    Default Re: RTW Bugs

    More town center fun! After telling my men to fire javelins at the enemy, they instead decided to slowly walk towards them. This, of course, happens *every* time. So I have to set to fire at will, which makes them aim at the small unit of 7 guys sitting next to the 170 strong unit I wanted to hit. This is not a rare occurance.

    Here is another fun one, of the same unit. Notice that, according to my orders, and the unit card, this unit is "running". Hmmmmmm.....they don't look like they are running...



    In fact, they walked the entire way....
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  9. #159

    Default Re: RTW Bugs

    major bug i just noticed durring a city assault without siege equipment:

    1) soldiers were all falling off(to their deaths) an uncontested siege tower ramp as it met the wall.

    2) ladders did not appear on the map.

    fought the battle twice, once with 7 ladders and once with 2 towers and 3 ladders. The ladders never actually appeared. My army had one good general and 8 urban cohorts. This combo of bugs makes such an assault unplayable.

  10. #160
    Member Member Mr Frost's Avatar
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    Default Re: RTW Bugs

    Rome Total War has encountered an unspecifyed error and will now exit .

    After that the game refuses to load and gives said error .

    I found the fix : reboot .

    I want to post that in a thread on the issue at the .com but that dang monkey forum doesn't seem to want to work for me when I post so if someone would pass it on that would be nice .

    Curse Bill Gates , and all Halflings !
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  11. #161

    Default Re: RTW Bugs

    A suggestion: Qualifying the "Bug" list into three catergories:

    #1: Technical bugs. I am talking about mem leaks, crashes to desktop, lock ups, can't load, etc. For these you are going to have to describe everything that you were doing as well as provide the dxdiag file in order to truly analyze.

    #2. Game mechanics do not work correctly. Such as the unit grouping bug (which I have run into), dissappearing units, senate not rewarding you, etc.

    #3. Annoying features. Squalor is NOT a bug. Your units sallying forth through your gate is NOT a bug. These might need to be tweaked but lets get CA going on the more important things first and let the Mod community take care of those.

    Maybe a suggested format and a long thread we can point to CA with suggestions, bugs, technical things would be useful. Otherwise how useful is this long thread to a developer?

    Suggested format:
    Bug Description: Unit grouping bug
    Catergory: #2
    Details: Units when grouped seem to follow the orders of one individual unit, even though you specifically choose one unit out of the group. This has also been seen in armies as well.


    Should I start this in another thread, or shall we just continue to pile on?

  12. #162

    Default Re: RTW Bugs

    Quote Originally Posted by Shorty
    Playing on a LAN with another guy, it was a close battle and eventually the soldiers got to the point were they weren't killing each other (it was mostly my Seleucid phalanx vs. Julii cohorts I think). At first I thought that they were just so exhausted that they could barely move or attack, but then my friend comes over asking how my entire army had collapsed so quickly!

    It turns out that on his pc the game had already ended in a clear victory for him, while on mine the battle continued as a complete stalemate with almost nothing happening at all. I quit and it said that the battle was inconclusive. We tried it again with different factions and map and everything worked fine though.
    The MP patch didn't fix this btw. I mention it only because I've heard this described as a synch error, and I know that the patch was intended to fix "some synch issues."

  13. #163

    Default Re: RTW Bugs

    I guess we're going to continue piling it on. Although I'd like to see someone take the time to consolidate all of these bugs into a single list. Also, just a tip from a software developer, when describing a bug try to be as clear and thorough as possible. Statements like 'It crashed to desktop' tell the developers nothing. Probably the best we can do is try to describe what we were doing when it crashed. With enough data we might be able to see a trend.

    I have another incredibly annoying bug of my own concerning battlefield AI. During some large town sieges I was rushing the center square and trying to cover some of the roads down which the enemy were marching to counter-attack.

    In addition to groups ignoring my commands to run (unless I double clicked where they should go). Selected units would ignore my commands to cease fire at will. I would select the archers group hit 'A' to stop them and them turn my attention to another area of the battle . Soon I would hear the screams of dying men and discover they're all still firing into my massed infantry trying to hit that errant enemy unit. Much screaming and cussing ensued at the retarded interface before I realized the 'fire at will' indicator for a group of archers means nothing. You have to select each unit and turn it off in turn.

  14. #164
    robotica erotica Member Colovion's Avatar
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    Default Re: RTW Bugs

    Click

    Click too

    As you can see the selected units are trying ot be "drag clicked" inside a city street (an alrelady labourious task) and it seems another few units feel like joining in without consent. This is true for both pictures - one where the Hoplites try to come along with the Archers and one the other way around. They were never in the same group. This occurs at least once every 3 or 4 battles in different ways - the only way to get around it is to move them individually.
    robotica erotica

  15. #165
    Barbarian of the north Member Magraev's Avatar
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    Default Re: RTW Bugs

    I saw a strange bug last night.

    I was assaulting a macedon city, and the macedons were reinforced by 3 small armies around the city.

    As I was doing the staging for the final assault on the city square I saw the red battle-icon light up for my skirmishers (whom I had left outside the city). I was afraid they were being slaughtered by some of the reinforcements, but luckily I was wrong...

    When I looked 2 units of macedon light lancers were walking slowly around the wall through my guys. Only - They were not in the battle! I couldn't attack them (got the "not on the battlefield"-message and a cross pointer. Still my skirmishers were attacking and killing them. I ran my other skirmisher unit into their path and they started killing them too when they passed! I don't know where they were going and I lost track of them as I was trying to win the battle

    Edit: My skirmishers were off "skirmish"-mode, dunno if they would have tried to run away otherwise??
    Last edited by Magraev; 10-13-2004 at 08:29.
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  16. #166
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: RTW Bugs

    i had 6 units of principes storm the walls of a greek city. they took the walls and then lost the battle to city pathing stupidity... the units would climb off the walls, and fight off the defenders all fine.

    the problem started when i ordered the principes to the town square... either they would not listen at all (they would just stand, the unit icon displaying "idle") or would walk forward a few yards along my waypoints towards the squre and then turn around and march back to the wall...

    in the end, i managed to get the grand total of ONE principe unit to the square where they seemed to be successful in gaining an edge over the lone hoplite unit there. nonetheless, not in time before the battle timer ran out...

    i replayed the battle (don't tell anyone!) and the pathing was fine... seems, this problem is unpredictable...

    p.s. i was playing on large unit size.

  17. #167
    Swarthylicious Member Spino's Avatar
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    Default Re: RTW Bugs

    Meretix over at twc posted an odd quirk with centurions. He noticed that centurions drop their gladius upon making contact with the enemy and proceed to fight with their fists. Extremely macho but quite silly...

    Either something really insignificant is amiss in the hard coded weapon data for centurions or the engine does not know to keep the primary weapon visually 'enabled' (and perhaps statistically as well?) as it does with other single weapon only units.

    http://www.twcenter.net/forums/index...howtopic=12073
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  18. #168

    Default Re: RTW Bugs

    Quote Originally Posted by Spino
    Meretix over at twc posted an odd quirk with centurions. He noticed that centurions drop their gladius upon making contact with the enemy and proceed to fight with their fists. Extremely macho but quite silly...
    All unit commanders and generals are succeptable to this, from what i've seen. It happens alot.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  19. #169
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: RTW Bugs

    Very minor bug:

    Playing last night I built ladders for the first alone with some siege towers. I did not like the initial deployment of troops (my archers pushing a siege tower!??!) to altered thing including removing a unit of peasants from the siege tower and assigning them to ladders..

    When I started the game, evry time I selected the peasant unit they still reponded by shouting out "Tower"...

    Not to bright those peasants I guess...

  20. #170

    Default Re: RTW Bugs

    Just CTDed after having a - possibly too small - unit of archers try to pick up my siege ladders when the enemy's sally backfired.

  21. #171

    Default Re: RTW Bugs

    I was at war with the Pontus, who were allied with the Seleucid. I defeated the Pontus (destroyed their faction). Later, I made an alliance with the Seleucid, at which point I got a message telling me that I had a ceasefire with the Pontus.

    You probably don't need to get ceasefires with factions you've eliminated. ;)

    Bh

  22. #172

    Default Re: RTW Bugs

    Quote Originally Posted by Celtibero Mordred
    I don't know if this has been reported yet, I think it's important:

    It's about AI behavior during sieges. Imagine you are being sieged by an army controlled by the AI. Imagine your city has stone walls. Well, you can try to break the siege sending your garrison against the enemy...and this is what it happens:

    The entire enemy army runs close to your city walls and stay there: they are completely slaughtered by the arrows thrown by the defending towers. When most of the army has been killed (20-30 foes left), they withdraw and leave the siege.
    I also see this with AI controlled allies during sieges. Allied units under AI control will move within range of arrow towers and then just stand there waiting for a breach to be made in the wall by some siege weapon. This was especially bad in a battle I had where the AI sallied from a city, and I had a second army close by which came in under AI control on the opposite side of the city. That AI army just stood around near the walls and got wiped out. Two units did survive because they were right up against the wall and couldn't be shot. The AI doesn't know enough to stay out of range or towers until after a breach is made, and to move around the outside of cities beyond tower range until opposite the breach. The archers in the towers also seem to fire very fast. What happened to 6 seconds between shots for an archer firing through a single slit?

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  23. #173
    Senior Member Senior Member Kraellin's Avatar
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    Default Re: RTW Bugs

    cant install the patch. when i double click on the .exe file from totalwar.com, i get the install wizard starting up. it asks when language and i pick english. it then comes up on a new screen with an error message popup saying 'Setup could not not locate an existing installation of Rome - Total War (TM). Please reinstall the game and try again.' i click ok, and the install setup quits.

    i do not have any no cd cracks. i've tried putting the .exe in various folders, the rtw root, activision root, c: drive root and all to no avail. it always comes up with the same message. i've downloaded a 2nd copy just to make sure the first wasnt a corrupted file. same thing. i got the 2nd copy from totalwar.com. the first i think i got from ign.com. i even tried to go to fileplanet and use their download and auto-install routines, but i'm having trouble logging into fileplanet with my existing accounts. and this may be due to having recently installed gamespy 2.0. it may also be why i'm having trouble with installing the patch manually if the patch is looking for a particular version of gamespy, for some reason. i mean, this patch was mostly for multiplayer, and gamespy is where the game is played multi mostly. but i dont know this for sure. might just be some oddball setting on my machine, or maybe the patch is hardwired for a particular drive. my game installation is on the I: drive, not c:. it's the full game, bought and paid for retail.

    i also checked activisions tech support pages, but they had no info on this bug. i also checked the tech support forum on the totalwar.com site. others had this same bug reported but no consistent solution. vanya recently reported this same bug with his patch in the apothecary, but we've got no solution for him. i have not yet tried to 'reinstall the game' as that just seems a bit weird. i have altered a few .txt files, but nothing major like the main game file or anything. i even put the original .txt files back in place and tried the patch again with the same results.

    i also thought maybe the patch wanted a cd key in place and i hadnt tried multiplayer yet, so hadnt entered the cd key yet. so, i tried entering the cd key and login name to play multi. the cd key was accepted but when i get to the point of actually logging into the gamespy, rome server, it tells me i need the patch. well, that at least verifies that my cd key is ok and my login is ok. i just need the patched version now and cant patch.

    my rtw game works fine. i can play the campaigns. i can play custom and quick battles and i've not modified the desktop shortcut or any other critical game file. i've not modified the registry either. so, i'm at a loss here.

    i do have one other bug that might be related and might be preventing me from patching. when i first installed the game, everything went ok. all 3 cd's seemed to copy just fine, but at the end of the installation when the menu asks if you want to play now, i hit that and all that happened was that the menu disappeared, the little 'Wise' installer banner showed for a couple of seconds and then nothing. no disk activitiy, nothing. this happens every time i insert disk one to play. i get around this by simply using the desktop icon for rtw and that works fine. but, if this bug is somehow telling the patch that i've got no copy installed, i dont know. quite odd.

    if anyone knows or finds a fix for this, please post it in the apothecary thread that vanya started about not being able to install the patch, or send me a private message.

    thanks,

    K.

  24. #174
    Member Member *Ringo*'s Avatar
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    Exclamation Re: RTW Bugs

    Not sure if this has been mentioned b4, my apologies if it has, but i was playing a short campaign last night as the Julii with the task of destroying or outlasting the Gauls and to obtain 15 provinces. After i'd swept the Gauls from france they had one province left in Spain, which i quickly besieged and assaulted, leaving me the proud owner of 12 provinces. I then decided to turn my focus to the Spanish, after some frosty diplomatic encounters i invaded (always my intention anyway, i'd just not really tested out the agents yet, and for some reason the Spanish didn't want to give me 2/3rds of their provinces and a 10 turn 5000 denarii tribute ) Anyway, after assaulting my first Spanish province I got a message congratulating me on eliminating the Gauls??? and for owning 15 provinces??? Neither of which were true (unless the Spanish changed their minds ) I could then choose to end the campaign, as if i'd achieved the victory conditions. Very strange!!!

    Another bug, that i think has been picked up, is the annoying grouping problem. Clicking to select one group and then dragging out a formation seems to select multiply groups and sometimes even my whole army; which is nice. Especially when fighting multiple armies, managing to rout one before the other army reaches you & while chasing down routers with some light Cav, you turn to see your carefully deployed front line turn to chase the pretty horsey's like lunatics! Just in time for enemy heavy Cav to smash into their backs! Not too fun!

    On a side note, i think it would be much better to have to defeat each individual nation in campaign b4 being able to play as them. As opposed to defeating one faction then all of them becoming available. (Or is that another bug i've encountered?) This would give you a basic knowledge of all the factions in the game! You know what they say "Know thy enemy".

    /End Rant

    P.S Ah, it's good to be back!

    *Ringo*
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  25. #175

    Default Re: RTW Bugs

    Quote Originally Posted by *Ringo*
    Not sure if this has been mentioned b4, my apologies if it has, but i was playing a short campaign last night as the Julii with the task of destroying or outlasting the Gauls and to obtain 15 provinces. After i'd swept the Gauls from france they had one province left in Spain, which i quickly besieged and assaulted, leaving me the proud owner of 12 provinces. I then decided to turn my focus to the Spanish, after some frosty diplomatic encounters i invaded (always my intention anyway, i'd just not really tested out the agents yet, and for some reason the Spanish didn't want to give me 2/3rds of their provinces and a 10 turn 5000 denarii tribute ) Anyway, after assaulting my first Spanish province I got a message congratulating me on eliminating the Gauls??? and for owning 15 provinces??? Neither of which were true (unless the Spanish changed their minds ) I could then choose to end the campaign, as if i'd achieved the victory conditions. Very strange!!!
    If you were using the Faction summary screen to determine how many provinces you own, you should note that it tells you how many you have gained. So if it said you gained 12, then your total would have been 14 (as you started with 2 provinces). So taking the one Spanish province would take you to 15 total, which would win you the game.

    On a side note, i think it would be much better to have to defeat each individual nation in campaign b4 being able to play as them. As opposed to defeating one faction then all of them becoming available. (Or is that another bug i've encountered?) This would give you a basic knowledge of all the factions in the game! You know what they say "Know thy enemy".
    There are two ways to unlock factions, defeating the faction personally, or winning a game. If you win a game, all the factions become unlocked.

    Bh

  26. #176
    Member Member Merlin271's Avatar
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    Default Re: RTW Bugs

    When I conquered Tarentum, I allowed daily games to be celebrated, usually i dont get a message when i celebrate games, but the next turn i got a message telling me that games had been celebrated and the text under the picture was something like:

    THIS MESSAGE SHOULD NEVER BE DISPLAYED FOR THESE GAMES

    I can't remember the precise message but it was capitalized, and had the same point.
    The Order of Chaos

    http://orderofchaos5.tripod.com/

  27. #177
    Member Member Didz's Avatar
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    Default Extended Naval Movement Difficulty

    I am in the habit of plotting the entire journey of my fleets in advance so that I don't have to monitoring them turn by turn.

    However, this feature is extremely finnicky. Sometimes it works first time, other occasions I find myself clicking repeatedly on the fleets destination without success.

    Sometimes moving the fleet slightly and trying again works other times moving the fleet to its maximum works on other occassions choosing an intermediate destination will allow me to extend it to its true destination.

    But its very inconsistent.
    Didz
    Fortis balore et armis

  28. #178
    Member Member Turbo's Avatar
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    Default Re: RTW Bugs

    Quote Originally Posted by Celtibero Mordred
    I don't know if this has been reported yet, I think it's important:

    It's about AI behavior during sieges. Imagine you are being sieged by an army controlled by the AI. Imagine your city has stone walls. Well, you can try to break the siege sending your garrison against the enemy...and this is what it happens:

    The entire enemy army runs close to your city walls and stay there: they are completely slaughtered by the arrows thrown by the defending towers. When most of the army has been killed (20-30 foes left), they withdraw and leave the siege.

    So, to break a siege, you only need a small garrison (a peasant is enough) and city walls; simply, you are unbeatable when the AI sieges your cities.

    This is a bit annoying too: if you haven't got stone walls and you only have a stockade, then try to break the siege, shoot the enemy with your bowmen/slingers and withdraw when your ammo is out. Repeat as much as necessary in the same turn until the enemy dies and leaves the siege.


    I think the AI behavior must be fixed or AI sieges will be a joke (in fact, now they are due to these exploits).

    I agree completely.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  29. #179
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: RTW Bugs

    i am sure many of these have been mentioned in this thread,
    but these are the ones i have seen (and have been able to replicate readily)

    >>letting the computer finish your movement orders

    the army shown in the review panel does not match with the army, navy or character that is moving on the campaign map.


    >>grouping on battle maps

    the group selected is NOT the one that actually moves,
    ordering a cavalry charge and watching your onager crews charge for h2h is most disconcerting.

    sometimes this occurs at random,
    seems to occur after a unit in any group has routed,
    occurs more when an entire group has routed,


    >>moving groups on the battle map

    selecting all and moving an army which you have assigned into a number of groups results in abyssmal chaos,
    they all try to stand on the one spot.
    This makes command and control a pain in the ....


    >>move and maintain facing

    I cannot find the key combination to make this work.
    This makes command and control a pain in the ....


    >>special action or fire at will

    once any unit in a group loses the ability to perform it's special action or expends all missiles the button for the group is greyed out,
    this means you have to either put up with men firing when you dont want them too, or select the units who still have ability or ammo only and order them to stop.


    >>taking a city (1)

    the total population of the city is NOT shown when you have to decide what to do with the population
    (occupy/enslave/exterminate)


    >>taking a city (2)

    sometimes when you reach the central square the faction flag shown in the "timer" is not always yours!
    even though all the enemy has is one man running around near the walls, miles from the central square, the timer counts down with that factions flag.
    You still win.


    >>battle result screen/scrolls (1)

    sometimes they show the casualties and kills for your enemy only, not yours.


    >>battle result screen/scrolls (2)

    some units with longer names cause the number of men remaining to be obscured.


    >>lose a city assault

    Lose (to the timer in central square) a city assault and all the generals and armies that were involved (from your faction) are removed from the campaign map.
    even if you have "reinforcement armies" that never make it onto the map after you return to the campaign map all those men are gone.


    >>diplomacy

    not all options are always available in diplomacy,
    i always check when this occurs to make sure "character" i am negotiating with is definately NOT the faction leader or heir. (both of whom are unbribable).
    The instances i am referring to here the character is not heir or leader.


    >>plagues

    very heavy handed, have 2 cities and a multitude of armies and navies getting struck by plague,
    none of them have "interacted" with each other.


    >>agents

    cannot dismiss agents from service.
    if you get stuck with a bad one, you are stuck with him till he dies of old age.


    >>campaign map information scrolls

    if you do something that will generate a new "information/notice scroll" dropping down on the left of the campaign map the last scroll you viewed (but did not "delete") will be reopened while the hourglass shows.


    >>unit pathing (campaign map)

    often times you pick a unit and a destination and the game cannot find a path,
    even a straight line from (for example) tingi to carthage is beyond the game,
    yet when you have paved roads you can march many units from tingi to carthage in 4 or 5 turns,
    IF you select the units and march them a little, then keep extending it you can "draw" a path from tingi to carthage, SO why can't the game?


    >>unit information pictures

    sometimes the game "loses" the picture of unit
    You display the information scroll for a unit by right clicking on a unit in your army, (in battle and in campaign modes)
    you get the information, but the picture is simply a white box.


    >>battlefield advisor advice

    the advice given does not always match the map,
    enemy reported as being on a hill are sometimes downhill from you!

    Also if a river passes across a map anywhere you get "bridge defence advice" even if the river is completely outside the operational area of the map. (ie Mediolanium)
    Problem is because it is outside the operational area i cannot really tell if there is even a river ON the map - i am beggining to suspect another bug because..(see below)


    >>bridge battles

    no matter how hard i try, even attacking an army that is ON the bridge on the campaign maps i CANNOT get a battle on a river map!


    >>moving items in build queue (and merging units in armies)

    the mouse cursor MUST be in the lower half of the row (for queue's) and in the lower half of the unit card (for merging), slightly above half way and the move or merge will fail.


    >>graphic error - fleets

    sometimes the ships mast and flag will be BESIDE the ship/fleet itself, instead of ON it.


    >>paused when enemy general dies

    if you happen to hit pasue just as the enemy general dies then the battle will never end, you have to exit out by pressing escape.
    If you can already "see" the cut scene it has no effect, it only happens if you manage to hit pause at the exact moment the program is "loading" the cut scene.


    >> command and control on the battlefield

    once you have started to paint a new "position" for your grouped army you cannot back out of it!!!
    there is no release key, you are committed to have to deploy them in the chosen location and then have to make them halt and start again.


    >> spear(pilum) armed infantry,

    even after they are out of ammunition after ordering them to attack an enemy unit they STILL try to fire (and go through the motions) before they engage hand2hand,
    this unneccessary delay can be costly in a critical situation.


    >>CTD

    > loading a newly bribed army onto a fleet
    splitting a single unit out of the army before loading "solves" the crash


    >>Waypoints

    units assigend waypoint movement orders cannot be ordered to charge to any point EXCEPT the first one,
    they ignore run commands to all other waypoints.


    (TTFN)
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  30. #180

    Default Re: RTW Bugs

    I've not seen a post on this yet, but it has been commented on at the TW Center board.

    http://www.twcenter.net/forums/index...=11231&st=1000

    Technical Bug: When the game is saved and then loaded, it looks like both difficulties are set back to easy. This seems to be a problem even before the mods that have been taking place. People have reported that the game gets much easier after a reset. The two places where this is at is 160 and 164 in the save file using the editor. Both of those spaces should be the number for the difficulty, with 0 being easy and 3 being very hard. It seems to be reset to 0 when you save. Thus when you load things are messed up.

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