"1. Is this a Cavalry game where the horses are running on crack and "to flank or not to flank" is your only question?"
Cavalry is very fast and too powerful. I don't use any. The AI does and you have to watch out for it. If you form your infantry properly they can withstand a charge. But ifthey are already engaged even milita cav can knock down dozens of them.
Pilum are very effective against horsemen though, if you can manage to throw a volley at them if they are charging someone else.
"2. Is it true the AI is scripted to only attack head-on, and that your (AI-controlled) allies are suicidal maniacs?"
I don't know about friendly AI. Enemy AI is not bad. When they attack, they either seem to charge down the whole length of the battle line, or send in masses of men on the flanks and then try to move down the side of your army crushing it. They do this with both infantry and cavalry as far as I can tell.
Seiges are awesome :) You can build rudimentary seige machines (rams, towers, ladders, sapping points) on the spot. Which is good, because there is no way you are taking down these castles by hand :D
The towns are huge and you actually get the feeling you are attacking a big civilized hub, instead of just a fort with no people ala MTW.
One siege I fought at tarentum, I got a spy in before the battle, and it told me he would try to open the gates before the assault. He did!
So, I happily marched my men in fine parade order through the gates, only to get doused with burning oil. O.o I ran them through the gate at top speed, only to have all the archers on the walls (Your men can stand and fight like 4 or 6 deep on walls now - very cool) turn around and start shooting me in the back!
I told my hastati to go clear them out, and they all ran inside a door in the wall and vanished.
A little while later, they popped out a door on top of the wall and attacked the archeres. Was neat to see.
Seiges are much much better now :)
Also if you attack the town and fail, any damage you do carries over to the next fight, so you can slowly reduce the walls and towers bit by bit :)
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