Originally Posted by MiniKiller:
no no dont cancel no way lol no no haha
but i hope a patch does fix the teamate ai. i bust threw the gates with 27 of my cav (not a fam member,) chasing routing archers. I took the gate so they could come in (Relif force of 400 men) but nope they just ran around the wall instead.
LOL
so is there any surefire way to control ur reinforcements?? juz dun hav a general in it and u r free to control it??
i need confirmation!! if its true..guess its juz 1 general per "zone"...but if this is the case, the only general's command rating only applies to the the stack he is in rite?? or all the armies in the zone?
answers! i need answers!!
I hate the AI. The reinforcements are so worthless that I have to make sure that I either defeat the enemy before the AI gets there or that there isn't reinforcments near the battle so that I don't even have to deal with it.
My brother was fighting a huge decisive battle vs Carthage. They had 1.5 stacks, he had 2. He started the battle and his AI controlled reinforcements are attacked by Carthage. every man was slaughtered in that army of his. His AI controlled army did a whopping 7 kills!!! The victorious army of Carthage finished with that army and then came over and totally demolished his army.
I really hope that the AI doesn't turn out to be something that was a good idea but totally fell short of any expectations whatsoever. I'll sit here and hope.
It is interesting that AI controlled armies that are owned by the player always seem to lose vs the AI armies, or so it seems from your post. I mean if it's AI vs AI you would at least expect a 50-50 chance of winning/loosing. If the AI is really stupid then that chance would still be 50-50, so I think that you are looking at the wrong reason. Was your AI general of the same quality as the AI opponents one? Or perhaps the player AI is dumbed down to make the game harder, but a dumbed down doesn't provide a more challenging army, it just becomes irritating.
Originally Posted by Duke John:
It is interesting that AI controlled armies that are owned by the player always seem to lose vs the AI armies, or so it seems from your post. I mean if it's AI vs AI you would at least expect a 50-50 chance of winning/loosing. If the AI is really stupid then that chance would still be 50-50, so I think that you are looking at the wrong reason. Was your AI general of the same quality as the AI opponents one? Or perhaps the player AI is dumbed down to make the game harder, but a dumbed down doesn't provide a more challenging army, it just becomes irritating.
No - he had his best General leading that AI army and the enemy army had a family member leading it who had no command. It SHOULD have been a perfect victory with my brothers army facing the enemy downhill. To the left of my brothers army was his AI controlled one down the hill and facing a forest which seperated the enemy army from his AI controlled one. It was basically aright angle with the enemy in the center. His AI army charged in through the trees (led by the cav and his best General) the cav charged foolishly right at the elephants, mucked about - got slaughtered. Just then his infantry was showing up to begin fighting as his General got taken down. That AI army fled immediately and every single man on that army was slaughtered.
Fear oh fear...
I really hope something went wrong somewhere and the allied AI didn't get the proper commands imbedded in it. It certainly sounds as if the enemy AI is vastly better while the allied AI is something we have seen in the demo, which in turn has been claimed by the devs to not act up to specs.
I have seen some bad AI when the computer is controlling *mmy* units. However I have been pretty impressed with the enemy unit AI. I'm playing on hard battles and the enemy knows how to flank and which units to use for specific roles. The enemy also knows when to regroup and try something else.
Single Sign On provided by
vBSSO