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  1. #1
    Member Member Gustav II Adolf's Avatar
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    Default What do you all think about the interface?

    People who got the game, what do you all think about the interface?

    I thought that the new interface in the demo was a step backwards compared to earlier TW games. Things like no slidebar, smaller unitcards, no indication who is winning, etc. annoyed me quite a bit.


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  2. #2
    Part-Time Polemic Senior Member ICantSpellDawg's Avatar
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    Default Re: What do you all think about the interface?

    well - im not sure, but ive never actually enjoyed playing battles - and now i do

    they actually compliment the strategy map

    i really enjoy them and i am glad that CA got rid of the old controls and style

    i know, im a blashphemer
    "That rifle hanging on the wall of the working-class flat or labourer's cottage is the symbol of democracy. It is our job to see that it stays there."
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  3. #3
    Senior Member Senior Member Jacque Schtrapp's Avatar
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    Default Re: What do you all think about the interface?

    It is starting to grow on me. Most of us tend to have a negative reaction towards new trends and changes that affect things we already like. Many of the unit commands have remained the same for example [control] = [G] still groups units (with a tab above the group represented by a roman numeral... I wonder if there are hotkeys for selecting groups by number? hmmm... experimenting shortly) and [control] + [C] stilll selects all cavalry units and so on and so forth. left click select/right click move is also starting to grow on me as I have averted quite a few errors in marching orders while trying to select various units in the heat of battle. The only two concerns I have currently are that I am having difficulty making selected units charge an enemy instead of merely advancing (sometimes a doublclick charges and other times a single click is needed ) and it is difficult to tell from the unit panel which units are highlighted when they are selected.

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: What do you all think about the interface?

    So far, I find the unit flags hard to interpret during the battles. I'll appreciate the grouping more when I can get them to move as a unit.
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    We need MP games without the oversimplifications required for 'good' AI.

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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: What do you all think about the interface?

    The way they've tied the campaign and battle maps together is really brilliant --- you don't feel like you're playing to entirely different games.

    As for the details of interface, the only thing I notice is that I'm not using the pause button at all, where I did loads in MTW. I know that's counter to what should be happening since charges are fast, cavalry flank charges are deadly, etc... but there's a great sense of flow to the battles that's very easy to get caught up in if you just group your units to the right granularity and set their formation.

    The one thing on the battlemap level that is really irritating is that sometimes when you hit the 'R' button to make troops run and you're not watching them, the boot either lights up when it should have been turned off, or doesn't light up when it should have.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  6. #6
    Mad Professor Senior Member Hurin_Rules's Avatar
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    Default Re: What do you all think about the interface?

    My first impression is negative regarding the new interface. Specifically, I dont like the little buttons (too small really to use) and the lack of speed slider. These to me are really annoying.

    The cut scenes are fun though.
    "I love this fellow God. He's so deliciously evil." --Stuart Griffin

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