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Thread: Heir building

  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Heir building

    Hi all, in the previous games it was relatively easy to pick up some good traits, while avoiding bad ones. Of course, random ones could hurt you, but so far it seems MUCH more difficult to end up with decent leaders/governors here. Does anyone have tips on what to do, and what to avoid, to come out with better traits?
    Cogita tute


  2. #2
    robotica erotica Member Colovion's Avatar
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    Default Re: Heir building

    I usually can get my heirs to be rather good at anything by just using them to supress rebels that wander through your lands sometimes. My faction heir never moved from the capital city but for one time to squash a rebel army and he has 5 or 6 stars and great Managment and Influence.

    mainly I think that Generals and Gov's are pretty easy to train to be good - the problem isn't the training, it's the using them where they count the most because you have a lot less than you did in MTW.
    robotica erotica

  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Heir building

    Maybe it is simply finding battles to fight that do it. Playing the Scipii I rarely, if ever, am seeing rebel armies. I have made peace with all my neighbors and am building up my cities. As I do so, however, all my governors are getting fat and complacent, it seems, with really undesireable traits...
    Cogita tute


  4. #4

    Default Re: Heir building

    Quote Originally Posted by khelvan
    Hi all, in the previous games it was relatively easy to pick up some good traits, while avoiding bad ones. Of course, random ones could hurt you, but so far it seems MUCH more difficult to end up with decent leaders/governors here. Does anyone have tips on what to do, and what to avoid, to come out with better traits?
    Keep your Heir active in the campaign so he will gain retinues.

  5. #5
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Heir building

    I haven't really had any bad traits yet as Parthia... I guess their just way cooler than the fat, soft Romans!

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  6. #6
    Member Member Thoros of Myr's Avatar
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    Default Re: Heir building

    Basicly whatever they spedn time doing is what they progress in. And as Quietus said, keep them active in some way and they will gain retinues which are actually very helpful once they build up.

    My faction hier has been fighitng non-stop with the Guals since he was 19, he is now 48 and he is a legend with hordes of retinues. "Even the clouds part at this man's voice" something like that :)

    My longtime governers that havent seen much action are very good at management but poor command most of them.

  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Heir building

    All my family members have a horde of retinues, even from governing they get them. I tend to transfer them away once they hit 55 or so, expecting them to kick the bucket. Those are easy to collect.

    I mean the traits, the non-transferrable ones. I can't seem to build up decent ones, unless I use the governor in combat, which isn't likely in the campaign I am in currently.

    In MTW I could foster rebellions (and would, sometimes, so that my generals could gain experience). However here the damn peasants riot rather than rebelling (and allowing me to cut them down on the battlefield).
    Cogita tute


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