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Thread: Unit speed in RTW is indeed WAY too fast

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  1. #1

    Default Unit speed in RTW is indeed WAY too fast

    Now we all know the argument, and after playing the game for a long time, I have seen some ridiculous things that certainly point to the game moving too fast.

    Lets start with the obvious, it feels too fast, and I don't like that. Massive zergling....... sorry, horsemen rush is completely unbeatable due to the fast that they run the speed of cars.

    Next, I watched the legs of my skirmishers as the zipped around and the steps they were taking. They seriously looked like people in fast forward. From rate of speed they moved and distance covered, I would estimate that they were going about 20 mph. I don't like this.

    Horsemen move so quickly that when you zoom in, it actually appears like they disappear and then reappear a few feet away. Not cool. Also, when they "pile in" by jumping over friendly units, the jump is fast that they hit the ground before you actually realize what they are doing.

    Being one who exists in real time, I can recognise what is happening in real time, as opposed to fast forward. Why is this game in fast forward?
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  2. #2

    Default Re: Unit speed in RTW is indeed WAY too fast

    The walking speed is the same as in MTW but the battlefields are so big they feel much slower. The run speed is so noticeably much, much faster than the walking speed that it gets ridiculous.

  3. #3
    Member Member Murmandamus's Avatar
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    Default Re: Unit speed in RTW is indeed WAY too fast

    Have you not seen a horse moving at speed in the real world, DisruptorX? What dissapoints me is that the horses just run through spears like they aren't there. Horses should baulk at a barrier of spear points.

    Speeds in RTW seem pretty good to me, but I always felt that running/horse movements have been too slow in past games. Cavalry should move a lot faster than infantry. That's the whole point of getting on a horse.
    Like a wooden man facing flowers and birds.

  4. #4

    Default Re: Unit speed in RTW is indeed WAY too fast

    Quote Originally Posted by Murmandamus
    Have you not seen a horse moving at speed in the real world, DisruptorX? What dissapoints me is that the horses just run through spears like they aren't there. Horses should baulk at a barrier of spear points.

    Speeds in RTW seem pretty good to me, but I always felt that running/horse movements have been too slow in past games. Cavalry should move a lot faster than infantry. That's the whole point of getting on a horse.
    Yes, I have, which is why I am amazed by the way that it takes horses a long time to catch up with fleeing skirmishers.

    After playing a bit more I have determined that only Skirmishers and Cavalry Skirmishers/light cavalry are actually moving at inhuman rates, the rest seem to be fine. Unfortunatley, those 2 unit types are most of every AI army. Also, the "school of fish" movement the cavalry do adds to this sped up feel, as they turn much faster than they normally can when not in battle.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  5. #5

    Default Re: Unit speed in RTW is indeed WAY too fast

    Although things don't seem as fast in the demo, it still bothers me.

    The maps are bigger but it seems that you do have to set up really close to the enemy. You can see a lot of map but the useable space really isn't that big. On the defensive you barely get any space to set up. I've yet to defend on a hill or somewhere cool simply since my army isn't allowed to set up on the hill right next to them.


    Anyway, infantry run speeds are WAYYYYY too fast. The light troops look ridiculous when they're sprinting. Light cavalry might be too fast too but I don't know much about horses to tell anyone.

    Cavalry WALK speed is very slow. Seems slower than the infantry walk speed which is a bit odd.


    Killing speeds still seem too fast. I don't know if its just because I'm fighting the Gauls, but it seems that every battle I've fought is over within 30 seconds of the two armies colliding. I've fought about 40 battles and not one of them has actually had any extended combat between the two armies.

    It's just a lot of manuevering and missile fire. Once the infantry waves charge each other one side routs almost instantly. Kind of dissappointing. I really miss the long slugfests that happened in Medieval because it almost helped me feel more attached to my guys if they had to spend 10 minutes fighting off those spearmen instead of chopping through anything (or being chopped through) in 30 seconds.

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Unit speed in RTW is indeed WAY too fast

    Our new patron Apollonius has made a mod to slow down units! It seems that at least that problem has been tackled. Click here for more info!

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