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Thread: Unit speed in RTW is indeed WAY too fast

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  1. #1
    Member Member d6veteran's Avatar
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    Default Re: Unit speed in RTW is indeed WAY too fast

    Quote Originally Posted by oaty
    Maybe what really needs to be done is a charge penalty for charging head on into a unit with cavalry. That would definately emphasize the need for cavalry to hit the flanks and rear. And maybe special units like kataphracts do'nt get a penalty for a head on charge
    And I think that is the case. I mean my experience with Cavalry charges so far shows that to be the case.
    Jacta alea est!

  2. #2
    Member Member Morindin's Avatar
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    Default Re: Unit speed in RTW is indeed WAY too fast

    Walking speed of infantry = fine.
    Running speed = too fast.
    I zoom down and watch my men running and they actually look pretty realistic to me, but they take about 10 seconds or so to cover 100m which is like an olympic sprinter.
    Zoomed out however this can look absurd, however RTW wasnt made to play zoomed out :) After all zooming out is "unrealistic".

    Skirmishers = way too fast running and Cavalry = about right.

    I've tried some slow down mods and now it just makes my units look like they're walking on a treadmill. When they get tired its absolutely ridiculous how slow they are moving, I could crawl around faster than they "run".
    Talk is cheap - Supply exceeds Demand.

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